Define Term Gambling - chismecalientito.com

define the term gambling

define the term gambling - win

Dream11 Explained for newbies

So hey I was just searching for some advanced statistics that could help me build a fantasy team in Dream11. Since there are a lot of very advanced stats being discussed here I thought I will search the term Dream11 in the subreddit. And what I saw was there was a big chunk of people who are not very familiar with the app or how it works. (Hey if you are a pro gambler who bets tons on money on Dream11 you can skip this post) What's Dream11? It's a daily fantasy sports gaming platform. You create a fantasy team and based on the performance of the players you have you win or lose. It's based off on a single game - not like fantasy premier league that runs throughout the season. And you can place money on it.
Is it gambling? Depends on how you define the term gambling, in my opinion it is.
Is it scam? Nope. It's pretty legit. In the US Fanduel and DraftKings are the major fantasy sports platforms. Similar business model. It works they don't need to scam you to make money, they take around 16% of your entry fees. That's enough. (There could be players who are cheating in other ways tough, will get to it later)
Just because you know cricket you can't win shit on Dream11. I'm serious. It helps if you know how the prize money is distributed, the number of people you are playing against etc.
There are two types of games within Dream11 - tournament and cash games. (grand league and small league). In tournaments 100K to 500K teams play. You need to put in about INR 26 to 49 to play. The top ranked team will take home INR 1 million. And you can see crazy lucky teams winning it. Your first reaction no way this dude put in that team. Most of often they did. Why? If you play the tournament, you need to win first prize once in an year to be profitable. So you don't play Kohli's and Steve Smith's in all your team's. Everyone will have them - you play players who are unlikely to be in other people's teams. So you take huge risks - if everyone is captaining Kohli you captain someone else that's not popular. (Doesn't mean you avoid good players, a mix of good plus overlooked players. In Dream11 you can see how many people are picking the players)
Cash games or small league are H2H that is one on one, 4 players one person wins etc. Less players - you need to win them more often so less risky picks.
That's kind of the basic idea of the game. And there are numerous sharks or pro players. So be careful. And scam - players could collude. Create unique teams and cover many permutations and combinations in the tournament. Hard to keep a check on.
You can play without money as well for fun.
(If you are a pro player and would like to help out this newbie what are some advanced stats I can look up for in cricket. I play soccer okay. So I can help you with that.)
submitted by harrykane09 to Cricket [link] [comments]

BlackBerry DD

Note: BlackBerry is NOT a cyber security company. They are a security company. Revenue does not care about your AI driven autonomous machine learning EV car with DDs. People are using these terms loosely. A quick lookup for interviews with John Chen would prove that he explicitly avoids these terms as they do not define nor matter to the products/revenue of BlackBerry. QNX revenue does not depend on any of these terms, it's on installation on any device. This includes the space station, of which there is 1 of with obviously non-recurring revenue. Buying based on these basis would be gambling.
Bull:
Where I think growth can be made:
  1. QNX in more cars. They can capitalize on the idea of less ECUs = less cost for OEMs + security.
  2. IVY usage by OEMs along with QNX.
  3. IVY ecosystem. Maybe application billing?
  4. Professional services (support) for the products listed.
  5. AtHoc increased market share in more governmental/healthcare/educational entities.
  6. SecuSUITE for more enterprise customers with the idea being saving employers money from purchasing work phones for employees, and worrying about securing them.
Bear:
Prediction: I think QNX can become a $1B revenue per year alone. $2B revenue per year as a company is not far fetched. Without a subscription/usage based model, it is difficult to see how growth can go beyond that. BB is good in 2-5 years, not this year. I can see their revenue growing to potentially $2B - $4B revenue per year. They did mention trying to figure out a subscription/usage based billing, if done then the revenue would be much higher. I think $18 is a fair price on the high end. It could grow further than that, but expectations would be HIGH.
Resources:
  1. John Chen interview: https://youtu.be/_hQQlCWMrQA?t=313
  2. John Chen interview: https://youtu.be/FNdbGhun2E8
  3. J.P. Morgan IVY presentation: https://cache.webcasts.com/content/jpmo001/1416508/content/58ffe5daaa24e738fdef0d065b9b15077892ea63/pdf/secured/BlackBerry_-_Winter_2020-21_Investors_Deck.pdf
  4. IVY: https://blackberry.qnx.com/en/aws
  5. QNX: https://blackberry.qnx.com/content/dam/bbcomv4/qnx/software-solutions/embedded-software/qnx-neutrino-rtos/pdf/QNX-Neutrino-Product-Brief-v7.pdf
  6. QNX Hypervisor: https://blackberry.qnx.com/content/dam/qnx/products/hypervisohypervisorGEM-ProductBrief.pdf
  7. QNX Tools: https://blackberry.qnx.com/en/embedded-software/qnx-software-development-platform
  8. Spark UEM: https://www.blackberry.com/content/dam/bbcomv4/blackberry-com/en/products/resource-centeresource-library/guides/guide-blackberry-spark-uem-suites.pdf
  9. Spark UES: https://www.blackberry.com/content/dam/bbcomv4/blackberry-com/en/products/resource-centeresource-library/briefs/Solution_Brief_BlackBerry_Spark_UES_Suite_Final.pdf
  10. AtHoc: https://www.blackberry.com/us/en/products/blackberry-athoc
  11. AtHoc in healthcare: https://www.blackberry.com/us/en/products/blackberry-athoc/healthcare
  12. SecuSUITE: https://www.blackberry.com/us/en/products/secusuite
  13. Customer oriented solutions - continuous authentication: Start the video at 5:04: https://www.blackberry.com/us/en/events/security-summit/2020/video-details/work-anywhere
  14. Easier link: https://vimeo.com/497426347
  15. VW OS: https://electrek.co/2020/06/19/vw-to-develop-its-own-operating-system-but-dodges-question-about-id-3-software/
Position: 1,500.
Disclaimer: I don't know everything, I may be incorrect about some things. This is based on what I've researched and to the best of my ability. Do your own DD. Obligatory this is not an investment advice.

Edit: This is the only sub with a lot of discussion. I appreciate y'all.

🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀
Edit 2: One day later, marked closed $18.03. Crazy.
submitted by _MoveSwiftly to wallstreetbets [link] [comments]

BlackBerry DD

Note: BlackBerry is NOT a cyber security company. They are a security company. Revenue does not care about your AI driven autonomous machine learning EV car with DDs. People are using these terms loosely. A quick lookup for interviews with John Chen would prove that he explicitly avoids these terms as they do not define nor matter to the products/revenue of BlackBerry. QNX revenue does not depend on any of these terms, it's on installation on any device. This includes the space station, of which there is 1 of with obviously non-recurring revenue. Buying based on these basis would be gambling.
Bull:
Where I think growth can be made:
  1. QNX in more cars. They can capitalize on the idea of less ECUs = less cost for OEMs + security.
  2. IVY usage by OEMs along with QNX.
  3. IVY ecosystem. Maybe application billing?
  4. Professional services (support) for the products listed.
  5. AtHoc increased market share in more governmental/healthcare/educational entities.
  6. SecuSUITE for more enterprise customers with the idea being saving employers money from purchasing work phones for employees, and worrying about securing them.
Bear:
Prediction: I think QNX can become a $1B revenue per year alone. $2B revenue per year as a company is not far fetched. Without a subscription/usage based model, it is difficult to see how growth can go beyond that. BB is good in 2-5 years, not this year. I can see their revenue growing to potentially $2B - $4B revenue per year. They did mention trying to figure out a subscription/usage based billing, if done then the revenue would be much higher. I think $18 is a fair price on the high end. It could grow further than that, but expectations would be HIGH.
Resources:
  1. John Chen interview: https://youtu.be/_hQQlCWMrQA?t=313
  2. John Chen interview: https://youtu.be/FNdbGhun2E8
  3. J.P. Morgan IVY presentation: https://cache.webcasts.com/content/jpmo001/1416508/content/58ffe5daaa24e738fdef0d065b9b15077892ea63/pdf/secured/BlackBerry_-_Winter_2020-21_Investors_Deck.pdf
  4. IVY: https://blackberry.qnx.com/en/aws
  5. QNX: https://blackberry.qnx.com/content/dam/bbcomv4/qnx/software-solutions/embedded-software/qnx-neutrino-rtos/pdf/QNX-Neutrino-Product-Brief-v7.pdf
  6. QNX Hypervisor: https://blackberry.qnx.com/content/dam/qnx/products/hypervisohypervisorGEM-ProductBrief.pdf
  7. QNX Tools: https://blackberry.qnx.com/en/embedded-software/qnx-software-development-platform
  8. Spark UEM: https://www.blackberry.com/content/dam/bbcomv4/blackberry-com/en/products/resource-centeresource-library/guides/guide-blackberry-spark-uem-suites.pdf
  9. Spark UES: https://www.blackberry.com/content/dam/bbcomv4/blackberry-com/en/products/resource-centeresource-library/briefs/Solution_Brief_BlackBerry_Spark_UES_Suite_Final.pdf
  10. AtHoc: https://www.blackberry.com/us/en/products/blackberry-athoc
  11. AtHoc in healthcare: https://www.blackberry.com/us/en/products/blackberry-athoc/healthcare
  12. SecuSUITE: https://www.blackberry.com/us/en/products/secusuite
  13. Customer oriented solutions - continuous authentication: Start the video at 5:04: https://www.blackberry.com/us/en/events/security-summit/2020/video-details/work-anywhere
  14. Easier link: https://vimeo.com/497426347
  15. VW OS: https://electrek.co/2020/06/19/vw-to-develop-its-own-operating-system-but-dodges-question-about-id-3-software/
Position: 1,500.
Disclaimer: I don't know everything, I may be incorrect about some things. This is based on what I've researched and to the best of my ability. Do your own DD. Obligatory this is not an investment advice.
submitted by _MoveSwiftly to investing [link] [comments]

BlackBerry DD

Note: BlackBerry is NOT a cyber security company. They are a security company. Revenue does not care about your AI driven autonomous machine learning EV car with DDs. People are using these terms loosely. A quick lookup for interviews with John Chen would prove that he explicitly avoids these terms as they do not define nor matter to the products/revenue of BlackBerry. QNX revenue does not depend on any of these terms, it's on installation on any device. This includes the space station, of which there is 1 of with obviously non-recurring revenue. Buying based on these basis would be gambling.
Bull:
Where I think growth can be made:
  1. QNX in more cars. They can capitalize on the idea of less ECUs = less cost for OEMs + security.
  2. IVY usage by OEMs along with QNX.
  3. IVY ecosystem. Maybe application billing?
  4. Professional services (support) for the products listed.
  5. AtHoc increased market share in more governmental/healthcare/educational entities.
  6. SecuSUITE for more enterprise customers with the idea being saving employers money from purchasing work phones for employees, and worrying about securing them.
Bear:
Prediction: I think QNX can become a $1B revenue per year alone. $2B revenue per year as a company is not far fetched. Without a subscription/usage based model, it is difficult to see how growth can go beyond that. BB is good in 2-5 years, not this year. I can see their revenue growing to potentially $2B - $4B revenue per year. They did mention trying to figure out a subscription/usage based billing, if done then the revenue would be much higher. I think $18 is a fair price on the high end. It could grow further than that, but expectations would be HIGH.
Resources:
  1. John Chen interview: https://youtu.be/_hQQlCWMrQA?t=313
  2. John Chen interview: https://youtu.be/FNdbGhun2E8
  3. J.P. Morgan IVY presentation: https://cache.webcasts.com/content/jpmo001/1416508/content/58ffe5daaa24e738fdef0d065b9b15077892ea63/pdf/secured/BlackBerry_-_Winter_2020-21_Investors_Deck.pdf
  4. IVY: https://blackberry.qnx.com/en/aws
  5. QNX: https://blackberry.qnx.com/content/dam/bbcomv4/qnx/software-solutions/embedded-software/qnx-neutrino-rtos/pdf/QNX-Neutrino-Product-Brief-v7.pdf
  6. QNX Hypervisor: https://blackberry.qnx.com/content/dam/qnx/products/hypervisohypervisorGEM-ProductBrief.pdf
  7. QNX Tools: https://blackberry.qnx.com/en/embedded-software/qnx-software-development-platform
  8. Spark UEM: https://www.blackberry.com/content/dam/bbcomv4/blackberry-com/en/products/resource-centeresource-library/guides/guide-blackberry-spark-uem-suites.pdf
  9. Spark UES: https://www.blackberry.com/content/dam/bbcomv4/blackberry-com/en/products/resource-centeresource-library/briefs/Solution_Brief_BlackBerry_Spark_UES_Suite_Final.pdf
  10. AtHoc: https://www.blackberry.com/us/en/products/blackberry-athoc
  11. AtHoc in healthcare: https://www.blackberry.com/us/en/products/blackberry-athoc/healthcare
  12. SecuSUITE: https://www.blackberry.com/us/en/products/secusuite
  13. Customer oriented solutions - continuous authentication: Start the video at 5:04: https://www.blackberry.com/us/en/events/security-summit/2020/video-details/work-anywhere
  14. Easier link: https://vimeo.com/497426347
  15. VW OS: https://electrek.co/2020/06/19/vw-to-develop-its-own-operating-system-but-dodges-question-about-id-3-software/
Position: 1,500.
Disclaimer: I don't know everything, I may be incorrect about some things. This is based on what I've researched and to the best of my ability. Do your own DD. Obligatory this is not an investment advice.
submitted by _MoveSwiftly to SecurityAnalysis [link] [comments]

My Options Overview / Guide (V2)

Greeting Theta Gang boys and girls,
I hope you're well and not bankrupt after last week. I'm just now recovering mentally myself. I saw a few WSB converts and some newbies asking for tips, so here you go. V2 of my Options guide. I hope it helps.

I spent a huge amount of time learning about options and tried to distill my knowledge down into a helpful guide. This should especially be useful for newbies and growing options traders.
While I feel I’m a successful trader, I'm not a guru and my advice is not meant to be gospel, but this will hopefully be a good starting point, teach you a lot, and make you a better trader. I plan to keep typing up more info from my notebook, expanding this guide, and posting it every couple months.
Any feedback or additions are appreciated
Per requests, I added details of good and bad trades I made. Some painful lessons learned are now included. I also tried to organize this better as it got longer.
Here's what I tell options beginners:
I would strongly recommend buying a beginner's options book and read it cover to cover. That helped me a lot.
I like this beginner book: https://www.amazon.com/dp/B00GWSXX8U/ref=cm_sw_r_cp_apa_OxNDFb2GK9YW7
Helpful websites:
Don't trade until you understand:
Basics / Mechanics
General Tips and Ideas:
Profit Retention / Loss Mitigation
Trade Planning & Position Management Tips
-Advanced Beginner-
Spreads
Trading Mechanics, Taxes, Market Manipulation
-Intermediate / Advanced Strategies (work in progress)-
You’ll notice many of these strategies inverse one another.
Options Strategy Finder
This website is great for learning about new strategies, you’ll see many links to it below.
https://www.theoptionsguide.com/option-trading-strategies.aspx
Short Strangle / Straddle
Iron Condor and Iron Butterflies
Long Condor (Debit Call Condor)
Short Condor (Credit Call Condor)
Reverse Iron Condor
LEAPs
PMCC / PMCP
Advanced Orders

Disclaimer:
I’m not a financial adviser, I'm actually an engineer. I’m not telling you to invest in a specific stock/option or even use a specific strategy. I’ve outlined and more extensively elaborated on what I personally like. You should test several strategies and find what works best for you.
I'm just a guy who trades (mainly options) part-time for financial gain and fun. I don't claim to be some investing savant.
submitted by CompulsionOSU to thetagang [link] [comments]

Stop the Toxic Masculinity Culture in NS

Hi everyone,
Writing this as a PSA because of the rampant toxic masculinity culture in the army, and I find it ridiculous that many continue to advocate it.
Disclaimer: I’m not saying that all NS experiences are bad, I’ve had many nice memories from NS too, but this is a topic that should be talked about.
I’m less than 100 days to ORD and serving in an active combat unit. I’ve been on both sides of the fence (done the full training program, gone for outfields, got IPPT Gold & Marksman, etc… AND also had multiple 84 days LDs, excuse RMJ, heavy load, upper limbs, long 4, boots, & lots of MCs during my time in NS) and 1 thing that really irks me is how commanders would define “being a man” because of the toxic masculinity culture in the army.
On a basic, superficial level: going for outfields, completing training, getting gold for IPPT, getting the marksman award, volunteering for guard duties makes a man.
And on the flip side, reporting sick & having long term medical statuses would then make someone “less of a man”.
In a more complex level: I also don’t understand why NSF & Regulars like encouraging toxic lifestyle habits like smoking a pack of cigarettes a day, getting wasted drunk and passing out on the streets over the weekends, hiring prostitutes or sleeping around meaninglessly with tinder dates, gambling their meagre NSF pay at illegal casinos or even something simple like needing to swear in every sentence or shouting when angry. (no, it really does not get your point across better)
Apparently when probed “why they do these” further, it is “manly” to do such things??
And the strange is: my whole company & possibly unit believes in this warped mindset and those “chao keng” people would often be bullied by the commanders. I wonder if this culture is the same for other units…?
So my point is:
Running below 10 mins for your 2.4km and doing 60 push-ups & 60 sit-ups don’t make you a man, it makes you an athlete at best.
BUT if you can take care of your girlfriend’s or wife’s physical/ emotional/ financial/ spiritual needs, raise your children in a loving home, support & provide for your family and pets, have filial piety, treat your parents & siblings well, be responsible and accountable to your actions, keep to your words & promises, plan financially for your future, get an education, develop & build your career, etc… (you get the idea) that itself really makes a man to me.
Girlfriends of NSFs/ Regulars, I’m sure it’s more manly if your man does these, no?
There’s also a common saying that Singaporean guys personality change the most (for the worse usually) during NS and I think I can see why now... it’s all these traits of toxic masculinity and the warped idea of “what makes a man” that slowly gets into them over the span of 2 years.
Honestly I am not surprised if there’s a correlation between the high divorce/ breakup rates in Singapore, the “my crazy/ toxic/ abusive ex-boyfriend” stories, the men objectifying women, uncomfortable staring in public/ molesting/ filming up-skirt/ toilet videos/ rape cases as seen more commonly in Singapore news recently AND the toxic masculinity culture taught to them in NS.
So PSA if you’re one of them: please stop espousing the toxic masculinity culture in NS and please take a step back and re-evaluate what truly makes a man to you.
Maybe it’s just that my experience is more unique because I’m in a mono intake unit, but I highly doubt it anyway.
submitted by fearlesstortoise to NationalServiceSG [link] [comments]

$FTOC: a Fintech unicorn that awaits mooning

COI disclosure: own 8,147 shares of FTOC commons and plan to add more.
In my opinion, FTOC (Ftac Olympus Acquisition Corp) can be one of the best SPAC plays in 2021 if you enter it at the right place. Here is why:
Market Capitalization
One of the key parameters of a SPAC is its market cap, it will determine how big the target can be. This is the reason when we look at PSTH, CCIV, and IPOF, we know they can have targets like Stripe, Lucid, etc. Here is a quick summary of active SPACs with at least $1.9 Billion market cap (pulled from Spacktrack as of 10:40 PM 1/26/2021, sorted by Market Cap)

SPAC Market Cap Status
CCIV $6,323,850,138 Rumor with Lucid
PSTH $5,502,002,796 No target
BFT $3,058,765,111 DA with Paysafe
IPOF $1,998,124,945 No target
IPOE $1,969,231,219 DA with SoFi
FTOC $1,911,697,949 Rumor with Payoneer
Just read this table, and you can see where my impression of "hidden gem" FTOC came from. There is only 1 SPAC with rumor AND has a larger market cap than FTOC, which is...read after me...see see ivy...
But what does it really mean: the large market cap guarantees FTOC can find a solid target even their talk with Payoneer stalls. There are quite a few fintech companies with valuation above 5 billions are waiting on the sideline: Plaid, BlockFi, etc...
The large market cap also defines the true floor of FTOC, in a day and age of IPOF with no target but trading at $15 premium, it is reasonable to speculate FTOC will not fall far below $11 in the worst case.
FTOC Team
FTOC is led by chairman (or chairwoman if we are using the right term) Mrs. Betsy Cohen. Betsy is a name tied with fintech for decades. She is the founder of Jefferson Bank, and the second female law professor after RBG on the east coast, and she owned a law firm. She has experiences all over the globe in Hong Kong, in Brazil, in Spain...Unlike many SPAC heads (looking at you Gary Cohn), she has no baggage whatsoever and just a clean trail of fabulous career.
She and her Bancorp are serial fintech SPAC sponsors, with the last merged one being FTIV (FinTech Acquisition Corp), and the next one about to IPO in several days: FTAC (Athena Acquisition). FTAC will be her seventh fintech SPACs, and you can see she is starting a Greek Mythology name convention, Olympus, Athena...The imminent IPO of FTAC also signals that FTOC is making progress...
CEO of FTOC is Ryan Gilbert, a guy with 20 years specialized in payment processing, which we will mention later why it is critical to have Ryan on board.
Rumor Target: Payoneer
We always hear about unicorn companies, but Payoneer is truly a unicorn with infinite growth potential. It is a global payment processing company focusing on B2C and C2C. Founded in New York City in 2005, it now operates in roughly 200 countries with a total of 1,500 employees spread across 21 countries. Private investors of Payoneer include CBC, Viola Ventures, Pingan (owns the tallest skyscraper in Shenzhen), Wellington Management, and others. They had 300M revenue in 2019 alone.
What makes Payoneer so special compared to other payment processors such as Paypal, Western Union, Square or even the most recent SPAC Paysafe (BFT). Well Payoneer is pretty good at establishing themselves in emerging markets such as SE Asia, India, Brazil, Africa. They have a long list of partners with big names like Airbnb, eBay, JD.ID, Shopee...
Here is the bombshell: on Jan 25th, eBay announced to all the Chinese sellers, that it will move away from Paypal and mitigate all sale payouts to Chinese sellers to Payoneer. All Chinese sellers will be required to register a Payoneer account starting in March. This news is so new it has not yet been picked up by major Western news outlets, but most biggest Chinese news outlets like Finance Sina have reported it on 1/26. Expect this to be a major catalyst once it is circulated here.
But honestly most people will look at Payoneer on their similarity to Paysafe, because of SPAC. The answer to this question is Payoneer and Paysafe are actually not quite alike. Paysafe has an emphasis on gaming and gambling. Even though they had 1 billion revenue in 2016, Paysafe was cutting employees during 2020, when you have to question how can a fintech be affected by pandemic that much? While Payoneer is hiring left and right and expanding their operation, and just had their China Summit in December. This comparison does set up the floor for FTOC if the rumor is indeed confirmed, which I expect it will not be lower than $17 (Paysafe/BFT as of 1/26).
Risk
FTOC has been trading between $12 and $13 since the rumor broke on Bloomberg in 1/20/2021. With all the short squeezes happening today, it touched lower $12 with an aboslute low day volume, while most SPACs are red and probably equally affected by GME. At the price of $12, you have absolutely minimal risk to lose, and so much to gain. As I mentioned above, FTOC will not fall below $11 even the deal does not strike, it will surely find another good or even better target. Fintech and EV are the buzz words in SPAC right now. But honestly with 97% of Bloomberg rumor confirmed, and Betsy Cohen, I would bet my left testicle this deal will go through.
The upside of FTOC depends on several factors, timing is one of them. Betsy Cohen has a very consistent history of delivering DA on time, just look at FTIV timeline:
Nov 20th. 2020: Bloomberg rumor of Perella Weinberg look for SPAC to go public
Nov 30th, 2020: Bloomberg rumor of talk with FTIV
Dec 30th, 2020: DA signed
If we expect a similar timeline for FTOC:
Jan 20th, 2021: Bloomberg rumor of talk with FTOC
Feb 20th, 2021: DA signed?
The opportunity cost is really low given you just need to hold it for less than a month, with catalysts are on the way (eBay news).
TLDR: FTOC is a large cap SPAC led by fintech old hands, with rumor target being a unicorn, and trading at a price with minimal risk.
submitted by kirinoke to SPACs [link] [comments]

Autochess: Market Status and Design Analysis [effort post]

Autochess: Market Status and Design Analysis [effort post]
This article was written with the feedback of ~300 highly engaged players from the different autochess reddit communities (TFT, DOTA Underlords, Chess Rush...), which participated in interviews and on a poll whose results are available here. They’re especially thanked by name at the end of the article.
In January 2019, Drodo Studio’s Dota Auto Chess mod became insanely popular. Many companies (including household names like Valve, Riot, Ubisoft and Blizzard) rushed to release their own versions.
It seemed like the beginning of something big like MOBA or Battle Royale. But it has been more than a year now and the hype seems to have vanished completely. As quickly as it rose, it went away…
This is the first on a series of articles where we will analyze the autochess genre. Here we will be exploring the genre’s history, its current market situation and its audience. And also, what are the core design issues that autochess suffers and that no one has been able to solve yet.
https://preview.redd.it/tc2c19k4ipg61.png?width=1024&format=png&auto=webp&s=487539f51e104ee7d1aae1a6ded7447b1dee11ca
It really helps me if you check this article (or similar content) at my blog https://jb-dev.net/

A HISTORICAL PERSPECTIVE

This wasn’t the first time that a mod got the spotlight and ended up becoming the foundation of a genre. It happened in several major, industry-defining cases before (some of which are Team Shooters, MOBAs, Battle Royale…). But on some of these cases events unfolded differently. So we identify 3 distinctive eras related to the evolution of the industry:

1st Era (2000s): Assimilation

The company whose original software had been modded (or had a close enough game, like Valve) moved quickly to absorb the successful mods and turn them into even more successful products.
Since at that point creating a major game release was very complex (required an expensive development, publishing deals and an infrastructure to distribute the product), the deal was profitable for both sides. But it meant the dissolution of the identity of the original creator team, which became embedded in the bigger company culture.
https://preview.redd.it/abyi6d2jipg61.png?width=461&format=png&auto=webp&s=d4171bf9344a162e695a75a91d18eec8206b9123
Team Fortress (1999) was originally a Quake mod. And Counter-Strike (2000) started out as a fan-made mod on the Half Life engine. Both games (and creators) were quickly absorbed by Valve.

2nd Era (2010s): Integration

By this time, the previous era model still was going on… but the gaming industry had significatively grown a lot and it was also possible for smaller or even new companies to lure the original developers, and use the mod as a proof for commercial success in order to secure funding and develop it as a full title.
The main characteristic of this era is that the original developers were able to keep a bigger share of control and relevance, rather than being integrated as just another gear on a bigger machine, because the companies they joined built their own identity around that key product.
This was the case of Riot Games: They were able to raise enough money for the creation of their company through family and angel investors, and then hire some of the original creators of DOTA, and then created League of Legends.
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Defense of the Ancients (DotA), the foundational title for the MOBA genre, appeared in 2003 as a fan-made custom scenario of Warcraft 3. Foreseeing commercial potential on a full game based on the concept, Riot games and Valve both battled for the Dota IP and the original developers, eventually releasing rival titles League of Legends and Dota2. Interestingly, Blizzard (owners of Warcraft 3) tried to replicate the success without the mod creators in Heroes of the Storm (2015), which hasn’t been as successful as the other two.
A similar case happened with battle royale, which also started in 2013 as a successful DayZ mod created by the modder nicknamed PlayerUnknown. Later, it was transformed into a full product through the acquisition of the developer by a korean company (which would later be renamed as the PUBG Corporation, again showing how the company grew around the game rather than assimilating it).
This case hints what would later happen with Auto Chess, since Fortnite wasn’t involved in any way with the original creators. They just copied the concept. Fortnite was a product stuck in a kind of development hell (had been 6 years in the works). As the game was getting close to the release, the developers became impressed by PUBG’s success, so they created a quick Battle Royale spin-off which became insanely popular and eventually ate the rest of the game.
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Player Unknown’s Battlegrounds (2017), foundational title of the modern battle royale genre, is the successor of PlayerUnknown’s DayZ: Battle Royale, a popular mod for DayZ (which on itself is a mod of ArmA3, making it a mod of a mod lol). The success of PUBG inspired Fortnite (a title on the later stages of a troubled development at the time) to spin towards that genre, becoming PUBG‘s main competitor.

3rd Era (2020s): Fragmentation

In all the cases presented previously, the newborn genre ended up in the release of one or two titles which accumulated most of the business. But this hasn’t been the case here.
In Autochess, the newborn genre has been quickly fragmented into a big list of competitors. Some are standalone games (like DOTA Underlords or Autochess: Origins), but there’s also several service-model games which released their autochess mode as well (like Hearthstone’s Battlegrounds or TeamFight Tactics, which at the end of the day is a side-game mode of League of Legends).
This creates an interesting precedent, which I believe will define future cases where an innovative new game concept appears: The hot idea will be cloned very fast because today the main bottleneck in the industry is having an innovative design that generates player interest and engagement.
By 2020, it’s way easier to create and distribute a game, there are way more developers hungry for a hit than ever before, and a lot of service-model games with short development cycles always looking for something juicy for their next update… so new ideas becoming red oceans fast will be the norm.
For sure, this won’t affect the ability of small developers and modders to innovate, but it will affect their ability to leverage that to become successful on an independant level, before they get cloned.
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Dota Auto Chess, was a Dota 2 mod which obtained massive popularity. After a failed acquisition from Valve (owners of Dota), the mod developers (Drodo Studios) went to create the mobile standalone Auto Chess: Origins, while still maintaining the PC version linked to Valve.
Meanwhile, Riot, Valve, Ubisoft and many other companies developed and released their own autobattlers at a record time, downgrading the genre creators to just another competitor.
On Autochess, the fragmentation and fast release pace came at the cost of innovation, though. These games feature few unique selling points compared to the original DOTA Autochess experience: TFT’s ‘anti-snowballing’ character selection rounds, Underlord’s bosses and fast-track mode….
And ultimately, they haven’t fixed the core issues of the original game, which separates it from a true hyper-successful product like MOBA.

MARKET STATUS

Because of the rain of clones, it’s hard to map all the autochess games on the market. It doesn’t help that some of them are available in both PC and Mobile (playable in PC, Mac, Android and iOS), and also they’re exclusive to different PC stores (Dota Underlords is only on Steam, TFT is on Riot’s LoL launcher, and Autochess Origins is only at the Epic Store…).
And if that wasn’t enough, the Auto Chess mod in DOTA2 is still very active and has no signs that it’s going to be dying soon. It’s still being regularly updated, and presumably still profitable: Some months ago they added a battle pass system, with its revenue shared between Valve and Drodo.
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What’s interesting is that none of the contenders has been able to become massively successful in terms of monetization, at least not in terms comparable to even a second or third tier MOBA. And while there are definitively different tiers of following among these titles (led by Riot Games’ TeamFight Tactics), it seems that none of them has been able to gather under its banner a significant amount of players, mobile downloads or Twitch Views…
Sources: AppAnnie (mobile metrics), TwitchMetrics (twitch)
So ultimately, we’re dividing the autochess market into 3 categories: Squires, Would-be Kings and Peasants.
  • Squires: Rather than standalone games, these are side-modes of already successful products. Under this category we would list the Battlegrounds mode in Hearthstone, or League of Legends’ TFT, and maybe even the original DOTA Autochess mod. While for sure they’ll have their own dedicated audience that only plays those modes, for most players it’s just a nice and fresh activity integrated within a broader game experience. The squires are the ones that have achieved the biggest success among the autochess genre because they don’t suffer as much backlash from the lack of gameplay depth inherent to the genre, which is harmful for the long term retention: Even if the mode eventually becomes a bit shallow, players have many other things to play, and thus are retained. As a consequence, these games can still monetize significatively by selling renewals of their Battle Passes every new season. Not enough to make them successful on the degree that was expected… but at least it’s something. Other than bringing an additional source of revenue, these modes were useful to their core games: They generated player interest by providing innovative gameplay. Hearthstone’s Battlegrounds was an amazing addition to the CCG genre, and made a lot of people come back to the game to discover the new mode and reengage.
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SQUIRE: The gameplay of TeamFight Tactics (slow tempo, no team coordination, decreased attention requirement…) makes it a nice relief mode to play between LOL matches, which is its purpose in the foreseeable future. If there ever was an intention to make it a standalone game, it vanished together with the player interest on autochess…
  • Would-be Kings: These are the other two top dogs of the category. They were supposed to rule… but that looking at the numbers they don’t really seem to have ever lifted off. Under this category we would list Auto Chess: Origins and DOTA Underlords. The problem is that their standalone approach means that they suffer the most of the design issues of the genre that we’ve presented in the last section of this article (i.e. flat complexity, lack of mastery depth, lack of progression and rotative meta…). That means that they lost a lot of population over time, and therefore their Battle Pass renewal isn’t as effective at generating revenue : (
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DOTA Underlords is an extremely polished product in terms of graphics, character design and UX, and yet another proof that Valve devs really know how to do great games. Too bad they aren’t as good at releasing third installments.

THE AUDIENCE

We are of the belief that you can’t talk about a game and not talk about who plays it, and that players say more about a game than analyzing all its features and mechanics. So with this in mind we collected answers from ~300 autochess players (check the raw data here). After examining their responses, we’ve identified 3 main player profiles (the comments on each profile are literal):
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  • Patricks, gamers looking for a competitive-but-idle experience that doesn’t require full attention and it’s easily reconcilable with their functional adult life.
  • Grizzlies, competitive players that struggle with fast paced games that demand a high actions per minute ratio and quick reflexes (like MOBAs or competitive shooters).
  • Warmasters, highly competitive players that enjoy more the area of strategy (setting up goals and planning how to achieve them) rather than tactics (skillful execution of actions and micromanagement).

What these profiles have in common, other than being hardcore gamers and having a big interest in competitive games, is the fact that they enjoy the lack of micromanagement, and the demand of reflexes and dexterity of autochess.
This is quite interesting, considering that the genre foundation is so close to MOBAs, which are extremely demanding on those aspects. Overall it seems that they belong to audiences below the MOBA umbrella which are currently being alienated by the bulk of ‘younger and dexterity focused’ players.
And when it comes to platforms, it seems that even though the barrier between the classic gaming platforms and mobile is progressively disappearing, the genre is still mainly focused on PC: Out of the ~300 players that answered, 50% said that they play exclusively on PC, 25% played primarily on Mobile, and the remaining 25% played in both.
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Players said that they enjoy the focus of the game in planification, as opposed to the focus on execution and performance of MOBAs. And when asked about their main points of frustration, they pointed out 2 main topics: 1.- The strong luck factor that has a strong impact on making you win or lose regardless on how well you played. 2.- The fact that the game eventually becomes shallow and repetitive, fueled by the fact updates were unexciting and not rotating the meta.
Surprised by the fact that players mention randomness as a factor of both enjoyment and frustration? Don’t be! Competitive players tend to have a love-and-hate relationship with luck, because they tend to consider that external factors outside of skills (money spent, better draw…) stole their well deserved victory.
And it’s even more frustrating in autochess, because there’s a strong snowball effect: Players that obtain a big advantage early on in the game become hard to catch later on. Which means that a few bad or good draws early on can decide the rest of the match.
There hasn’t been a single feature more criticised in Magic: The Gathering than the randomness of drawing mana. And yet, luck it’s part of what makes MTG stand out compared to other CCGs: For experienced players, it introduces uncertainty and the need to take risks and gamble, like they’d do in poker. And for rookies, it allows beating someone that has better skills and has a better deck, if Lady Luck is on their side. Won’t happen often, but it will feel awesome when it does. Like a friend likes to say: The best feeling in MTG is to draw a mana when you really need it. And the worst? To draw it when you didn’t.
This goes to say that in autochess, perhaps the power of luck needs to be reviewed, but it would be a bad decision to completely remove luck from the equation.

DESIGN CHALLENGES

In this awesome DoF article, Giovanni Ducati already pointed out the two main problems that the games in this genre need to solve to achieve real success: Bad long term retention and low monetization.
To these issues we would add a third one, which is bad marketability: Contrary to their big brothers League of Legends and DOTA2, these games haven’t been able to achieve high organic downloads (at least not to be able to generate significant revenue through soft monetization mechanics). What’s even worse is that all these games, their themes and target audience are quite close to RPG and Strategy, which are genres with some of the highest CPIs on the market. So they need top-of-the-class retention and monetization to get a high enough LTV to scale up.
But why do these games fail at keeping players entertained for a long time? And why don’t they monetize enough? Here’s what we think:

Flat Complexity & Progression

You have some games out there which have a strong entry barrier due to being quite complicated to grasp. But for those that can deal with the numbers and stats, the depth will keep them entertained for months and years. This is the case in most RPGs and 4X strategy games. And then you have hypercasual games, which are simple and plug and play. So they generate a great early engagement, but are too shallow to keep users hooked for a long time.
As a genre, Autochess games are in the middle ground: they have a high entry barrier, but also lack the complexity to keep players engaged for a long time…
As a general rule, games with long retention tend to follow Bushnell’s Law of being easy to learn and difficult to master. They achieve that by having what we call an unfolding experience: They appear simpler at the beginning (not necessarily easy), but require thousands of hours of practice to master.
An example of this are games that level lock most of the game complexity, so the player understands and masters only a set starter mechanics. And then, progressively unlock new modes and demand more specialized builds and gameplay, repeating the cycle several times to keep the game always interesting while attempting to avoid being overwhelming.
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In World of Warcraft, character depth is huge. But this complexity is unfolded progressively, forcing the player to spend time mastering each skill and activity as they level up, before moving further.
Another approach to the same idea are competitive games focused on mechanical ability, dexterity or micromanagement. Like CS:GO or Rocket League. They may unlock all the mechanics from the beginning, but a newbie player will only be able to focus and manage some of them, and then progressively discover and master the rest in an organic way.
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Rocket League hides its complexity by matchmaking early players with others of a similar skill. This makes beginner players viable even if they grasp only the basic mechanics. But, as they climb further, they’ll face rivals that take those basic skills for granted and the player will need to master more challenging techniques to keep up.
League of Legends and Overwatch are actually a combination of both: The game first introduces the player to a small selection of heroes which progressively gets expanded, while at the same time having an insane mastery depth that requires a high APM and reflexes, team coordination and thousands of hours of practice.
Contrary to any of those examples, Autochess games throw everything at you from the beginning: Character Skills, Synergies, Unit Upgrade, Gold Management, Items… It’s a lot to swallow. And there’s not even enough time to read what each thing does before the timer runs out. This creates a complex, overwhelming first impression that drives many players out.
But that’s quantity, not depth. Once you’ve gone through that traumatic starting phase, you’ve grasped all the mechanics and you know which team builds are dominating on the meta, it’s just a matter of making it happen by taking the right decisions and adapting to a few key draws.
Eventually, unless luck is really against you, your skills won’t be challenged and you won’t have new mechanics to master. At that point, winning will be based more on the knowledge of the content database and luck rather than your planning and strategic ability. And that’s boring.
So ultimately, these games are hard to grasp for a newbie, but also lack the ability to keep players interested for a very long time since they eventually run out of new features and mechanics to discover and master.

Unexciting Updates, Lack of Collection

On top of that, autochess games seem to have a hard time adding content which reawakens player interest and makes churned ones come back.
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The DAU that we would expect on a long term retention game: A decreasing trend of players until reaching a stagnation stage. At that point, a big update (or new season) is required to attract and reengage users back with new content. This is the model we would see on Fortnite or Hearthstone, but it’s not what we see in most autochesses.
On this topic, perhaps the one that has put the most effort is Riot’s TFT. Each season update, the game releases a new series of heroes, synergies, items and rebalances, as well as a big bunch of cosmetics. This generates a short lived boost on revenue (due primarily to players buying the pass) and downloads, but ultimately nothing that really moves the needle in a relevant way.
Why seasonal updates don’t work?‘, you may be asking. Part of the reason is that TFT, as well as every major contender do not include elements of content progression or collection. Instead, they all stick to the roguelike approach of the original mod: Players have access to the same set of units, and build their inventory exclusively during the match.
While at first this seems a good idea, since it keeps the game fair in a similar way to MOBAs, it’s oblivious to the fact that new units do not offer the same amount of gameplay depth as in League of Legends. In LoL, a new unit means weeks or even months of practice until mastering timing, range and usage of the skills, how they interact with every other champion, etc… In comparison, in TFT the new content can be fully explored in just a bunch of matches, both because the new content doesn’t offer that much depth to start with and because it’s available from the moment the player gets the update.
By lacking content progression and collection, autochesses miss the opportunity to create long term objectives after an update, more innovative mechanics and less repetitiveness. As a consequence, they have it really hard to hype players on updates.

Big ‘Snowball Effect’

In game design, the snowball effect refers to the situation where obtaining an advantage or dominance generates further conditions that almost invariably means winning the match. As you can guess, on competitive games this effect can generate a bad experience, especially when the divergence starts early on: The player that obtained the early advantage will keep on increasing the advantage and curbstomp the rest.
For example, this can happen on a Civilization game if a player gets ahead of the rest acquiring key resource territories, and uses them to achieve a greater progress in tech and income at a faster pace than the rest. Or in League of Legends if a team scores a bunch of early kills and levels up, becoming more able at scoring even more kills…
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In this match of Age of Empires 2, the red player (Aztecs) managed to decimate the blue player (Turks) military units early on. Since without an army it was impossible for the blue player to secure enough resources to perform a comeback, for the next 2 hours the blue player was in a pointless, hopeless match. Kudos for not abandoning, though!
Autochess games have a huge snowball effect, due to the following reasons:
  • Resources lead to victories, victories lead to resources As you know, in autochess each player builds a team based on successive battles. Better battle performance will grant more gold, which is the resource used to buy units, perform shop rolls, etc… Similar to the cases we’ve already explained, this means that players that achieve early dominance will be able to to obtain more gold, use it to get better units and get more victories and gold, therefore increasing their team power faster than the rest. ‘But players can be lucky or unlucky, generating a factor that compensates for the advantage of having more resources early on‘, you may be considering. Unfortunately, this is a flawed logic, because of 2 main reasons: (1) Having more resources means more adaptability: The dominant players will be able to leverage on them to re-adapt their team, therefore outperforming the rest on a randomness-driven scenario. (2) Resources allow to buy more rolls, which diminishes the deviation generated by each individual roll.
https://preview.redd.it/srshcyzxjpg61.png?width=620&format=png&auto=webp&s=cc0313c25ed95c78b7277a7a95b6cecb4d2270b4
TeamFight Tactics attempts to decrease the snowball effect by introducing Carousels: rounds where all players pick a character from a list, and where the players that are losing (i.e. have less health) get to choose first. While this decreases the issue, it doesn’t really solve it… It just makes that smart players aim to lose on purpose at the beginning so they can get the better pick and generate the snowball slightly later on.
  • Luck factor. The previous point goes into maintaining and increasing dominance once it has been achieved early on, but another source of frustration is that luck is a huge factor in achieving early dominance. This means that your strategic skills and smarts can be completely invalidated by a couple of bad rolls at the beginning of the match. And there’s nothing that competitive players hate more than having their match stolen by factors outside the pure clash of abilities.
As an antithesis, Poker also has resource management, and luck factor determines the victory (on a specific round). But unlike Autochess, resources can’t override luck, and early victories don’t affect the later chance of winning.

Excessive Match Length

Compared to PC, on mobile is much harder to keep the player focused for a long period of time on a single session. And having a very long minimum session kind of goes against the premise of being able to play anywhere which is a primary strength of mobile as a gaming platform. This is a problem for autochess games since a single match can last for 30-45 minutes of synchronous, nonstop gameplay.
https://preview.redd.it/eh020bi1kpg61.png?width=1280&format=png&auto=webp&s=5e98aefdec1c79141d7fe13d02acfadb13e789b7
The knockout mode in Dota Underlords aims to make the game more accessible by skipping the slow beginning of the match (you start with a pre-setup army), and by simplifying the health and fusion systems. This shortens the matches to ~15 minutes, which is still too long for mobile, but better than 30. The problem is that it also increases the snowball effect, since the match has less turns to allow comebacks, and makes any mistake (or a bad roll) way more punishing.
‘Isn’t the solution just make the match shorter?’, you’re probably wondering. Unfortunately, there are several reasons that make this more challenging to the core design than what it seems:
  • Because in autochess the player builds its team from scratch, at the beginning of each match there are several turns to setup team foundations. Removing these early decisions severely decreases the teambuilding possibilities, decreasing overall depth.
  • Also, each setup phase between clashes requires a minimum time to think and perform the actions. In the last turns of a match, the game can become quite demanding on thinking and input speed.
  • Matches require a minimum amount of turns to compensate the weight of a single lucky/unlucky roll over the chances to win. Because the possible units for teambuilding appear on random rolls, the less turns there are the more luck factor the game will suffer, and as a consequence the less important the player’s strategic skills will be.
  • And if there are few turns, there are also less chances for comebacks. Because it means that players will have less setup phases to adapt and catch a player that has obtained an early advantage.
  • Finally, since the match involves 8 players, it requires a minimum of turns so that they all can fight between each other… Nevertheless, I don’t consider this a critical issue because Dota has been able to change this specific point on the knockout mode without sacrificing too much in terms of depth.

FINAL THOUGHTS

The history of the autochess genre serves as an example of the risks of design endogamy: The devsphere rushed to clone Auto Chess, and before a year all the major contenders were in the board. But that speed came at a cost: None of these projects has brought the concept much further than its original conception, and in doing so they haven’t solved any of the core issues.
https://preview.redd.it/jptzdrj8kpg61.png?width=1280&format=png&auto=webp&s=8f3fb34eb46b610e6ee355ba47782c804cb74186
The folks at Riot games developed the TeamFight Tactics in less than 5 months. This allowed them to release while the hype was still at its peak… but it also meant it added just a couple of improvements, and it’s otherwise very similar to the original Auto Chess mod.
After seeing all these projects fail to meet the big expectations that were placed on them, the question is if perhaps the best approach was to avoid rushing, and instead tackle the genre with a title that is not a clone, but rather a more groomed, accessible and innovative successor of the original idea.
In our next article on this series will make an attempt to see how such a game could be, rethinking the spirit and fresh design ideas of autochess to solve the issues mentioned above. (May take a while though, I want to focus on smaller articles for a couple of months…)
Meanwhile, if you want to read more about this genre, we suggest you these awesome articles from the folks at DoF: Why Auto-Chess can’t monetize – and how to fix that and How Riot can turn TFT into a billion dollar game

Special Thanks to…

These articles wouldn’t have been possible with the collaboration of ~300 members of the reddit communities of the different auto chess games who provided us with feedback and data. You folks have been incredible solving all our doubts. One thing that this genre has is some of the most awesome players around.
So big kudos for Brxm1, Erfinder Steve, Xinth, Zofia the Fierce, STRK1911, LontongSinga22, bezacho, hete, NeroVingian, marling2305, NOVA9INE , asidcabeJ, Eidallor, Rhai, Lozarian, bwdm, Toxic, Ruala, Papa Shango, MrMkay, Dread0, L7, kilmerluiz, Amikals, Sworith, Tankull, B., hete, Bour, Denzel, DeCeddy, Diaa, hamoudaxp, Benjamin “ManiaK” Depinois, Katunopolis, DanTheMan, MikelKDAplayer, 0nid, Tobocto, Tiny Rick, phuwin, Alcibiades, triceps, d20diceman, shadebedlam, stinky binky, Tutu, Myuura, suds, Kapo, Hearthstoned, Engagex, Pietrovosky, Daydreamer, Doctor Heckle, Ignis, ShawnE, NastierNate, LeCJ, Nene Thomas, Chris, trinitus_minibus, Nah, Kaubenjunge1337, Mudhutter, Asurakap, Nicky V, shinsplintshurts, bobknows27, Willem (Larry David Official on Steam), Jonathan, Dinomit24, Monstertaco, GangGreen69, Veshral Amadeus Salieri (…lol!), Kuscomem, Cmacu, Pioplu, Dilemily, qulhuae, Ilmo, MarvMind, facu1ty, crayzieap, Saint Expedite, Lobbyse, Lukino , tomes, Blitzy24, Mcmooserton, magicmerl, i4got2putsumpantzon, radicalminusone, Pipoxo, Kharambit, Bricklebrah, Rbagderp, Merforga, Superzuhong, Mo2gon, MoS.Tetu, MeBigBwainy, Zokus, CoyoteSandstorm, Stehnis, Noctis, Fkdn, Ray, Fairs1912, Fairs1912, Krakowski, HolyKrapp, Damadud, Pentium, Mach, Mudak, CaptSteffo, jwsw1990, Omaivapanda, Inquisitor Binks, Jack, yggdranix, GoodLuckM8, Centy, Prabuddha (aka Walla), dtan, Philosokitteh, Doms, ZEDD, Calloween, Synsane, Kaluma, GordonTremeshko , Djouni, DOGE, haveitall, ANIM4SSO, Task Manager, Submersed, BAKE, Viniv, La Tortuga Zorroberto, BixLe, Rafabeen, Blzane, bdlck666, FatCockNinja86, R.U.Sty, Yopsif, blesk, Quaest0r, FanOfTaylor, StaunchDruid, Rushkoski and everyone else that took some minutes to help us out on the article.
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Feb/4/2021: (1) Armenia will grow weed (2) Colonel charged w/bribery & tampering w/draft during war (3) Education reform: grading, curriculum, preschool (4) Bill: treason, disability ranking, media (5) Diplomacy (6) Rumors & rebuttals (7) Cancer stats & free treatment (8) $750M bond (9) in-out stats

Your 14-minute Thursday report in 3497 words. Part 1.

anti-corruption: Defense Ministry official busted with bribery & tampering with draft during war

NSS report says: a Colonel, who had oversight over subdivisions, received a ֏975K bribe from a conscript to transfer him to another location on Sep-13-2020. Part of the bribe was transferred to his online gambling account.
When the war began, a draft was declared and recruits began training at a location in Armenia. The Colonel took a ֏1.2M bribe from a soldier in exchange for not sending him to the front lines.
During the winter draft, the Colonel took a ֏5.2M bribe from another conscript and used his connections to send him to the desired service location. A similar ֏1M bribe was requested on January 6th from another recruit.
The Colonel took another ֏1.4M bribe to help promote a conscript and allow him to work at a hospital instead of regular service.
On October 22nd, during the war, the Colonel decided to help a friend move from bordering Khndzoresk (Syunik) hospital back to Yerevan. As a result, the clinic became understaffed and couldn't fulfill its duties. Moreover, the Colonel then helped the same friend not to be deployed on Syunik borders as a soldier and instead to handle tasks in the rear, on October 26th, in exchange for a ֏300K bribe.
On October 13th, during the war, the Colonel and his accomplices wanted to help a soldier to leave Artsakh. When they learned that the latter was already on the "deserted" list, they took steps to remove him from the list.
Then, he learned that his friends' sons received a draft notice, and use his connections to remove them from the draft list.
After the war, on Dec-13, a friend asked the Colonel to make sure that his son, who was serving in Lusakert, wasn't sent to the front lines. The Colonel contacted the Lusakert facility but learned that the soldier was not among those who were supposed to be sent to the front lines. Nonetheless, the Colonel decided to defraud his friend by claiming that "he took care of it", and received a ֏200K bribe.
The colonel and over a dozen others were arrested. Illegal weapons were found under their possession. The investigation continues to expose other possible suspects.
https://youtu.be/ifo13WJLpsU
https://armenpress.am/arm/news/1042334.html

bill: harsher punishment for treason, spying, espionage

BHK MPs drafted a bill to increase punishment for traitors, spies, passing of state secrets. They want to raise the maximum punishment from 15 years to 20-life. The authors explained the move by citing many media reports about alleged "treason" incidents.
The bill was discussed at a relevant Parliamentary committee. The chairman QP MP Vladimir said he supports life imprisonment as the minimum punishment. However, during the discussion, they agreed to settle on 15-20 years plus property confiscation, or a life sentence.
The committee found the espionage punishment too harsh and asked the bill author to reduce it from 15 to 12 years. The BHK author agreed.
The bill was approved unanimously and will be debated/voted on the Parliament floor later.
https://armenpress.am/arm/news/1042354.html

Jalal is back with another position

The wounded ex-Artsakh army commander Jalal Harutyunyan will serve as the Republic of Armenia's Defense Ministry's Head of the Military Control Service. He will replace General Movses Mosi Hakobyan who quit on November 18th.
https://armenpress.am/arm/news/1042353.html

Russian-Turkish ceasefire monitoring group begins operations

Russian troops are using ORLAN-10 and FORPOST drones to monitor Am-AZ troop locations and movements.
https://youtu.be/ToSLqUDj6OE
https://factor.am/335089.html

ECHR received Armenia's complaint against Azerbaijan regarding 228 POWs / Azeris counter-claim for 13 POWs

Armenian families submitted a petition to ECHR to require Azerbaijan to provide information regarding 228 individuals. Azeris want to know data about 13 people.
(From the language it is unclear to me whether the petition is for confirmed POWs, or it also includes families of missing soldiers who want to know whether their relatives are POWs. Likely the former.)
https://armenpress.am/arm/news/1042406.html

Red Cross visited 4 Armenian POWs in Azerbaijan

They were able to establish contact with families.
https://armenpress.am/arm/news/1042428.html

Russia expects UNESCO to soon visit Armenian monuments that went under Azeri control

https://factor.am/335437.html

Russia removed tomato import ban on 13 Armenian firms

Russian regulator will allow 13 Armenian sellers to export tomato and pepper to Russia again after earlier finding a food virus in them. A similar ban was implemented against Azeri tomatoes.
https://armenpress.am/arm/news/1042433.html

US Congressman demands an explanation from the US ambassador to Azerbaijan over "congratulatory" statement

Rep. Bred Sherman wants to know why the US ambassador to Azerbaijan Lee Litzenberger congratulated Azerbaijan's Economy Minister with "de-occupying territories and US's willingness to aid Azerbaijan with rebuilding those territories". He reminded the US officials that the US is a member of the Minsk Group and should take steps to ensure Artsakh's safety and prevention of a new war.
Bred Sherman praised Biden's appointee Anthony Blinken for stating that the US will review its military assistance to Azerbaijan after the latest war in Artsakh.
Artsakh MFA yesterday released a statement urging countries, officials, and organizations to refrain from such "congratulatory" statements.
https://armenpress.am/arm/news/1042370.html

de-occupy Hadrut NGO

... aims to help 13,500 Hadrut residents who lost their homes during the war. It was founded during the war by activists who held protests in front of various embassies. In the early days, they received aid from President Sarkissian's office. The latter gave shelter to 25 families.
Today the NGO aims to help refugees with employment, while simultaneously lobbying for Minsk Group to de-occupy Hadrut so residents can return. "I hope that one day our NGO will shut down because Hadrut is no longer occupied," said co-founder Meri Davtyan.
https://armenpress.am/arm/news/1042286.html

govt session: financial aid for Syunik border villagers

The government approved a new aid package for residents of Syunik's Shurnukh and Vorotan villagers. Those who lost their homes will qualify for the same aid package as Artsakh refugees: one-time ֏300K payment plus monthly ֏65K payments for 6 months. There is another pending aid package to build new houses for them.
Context: Two dozen houses in Vorotan and Shurnukh went under Azeri control because they were built on the Azeri side of the internationally-recognized borders.
https://armenpress.am/arm/news/1042362.html

bill: disability ranking to be replaced with degrees of functionality impairment

The government approved a bill, yet to be approved by Parliament, to reform the disability system. The disability assessment process will analyze the person's level of functional impairment while taking into account surrounding conditions.
"Today, the system is run under a 1993 law that does not do a comprehensive assessment of the surrounding environment, person's ability to function in public life," says the govt.
The draft bill will repeal the 1-3 Categories and Disabled Child category. A person's functionality impairment degrees will be light, medium, heavy, or deep. Disability will no longer be considered a permanent health problem. The assessment will be based not only on the factor of health problems but also on the environmental factors of the person's activity and participation in public life.
Healthcare and Social Ministries, NGOs, the UN, and the EU worked together to create and test an assessment methodology.
https://armenpress.am/arm/news/1042365.html
Tags: #DisabilityLaw #disabled

bill: require unknown Telegram/Facebook media channel owners identified before "linking" by mass media

QP MPs want to require social media channel operators identified before a "mainstream media" can link to them. It doesn't restrict citing "anonymous sources", however. It also requires outlets to disclose sources of revenues for transparency. Read yesterday's news for context and arguments in favor or against it.. The debate continued today.
QP MP Arthur: For example, a legitimate news organization with an editorial staff of 30 people generates information, holds interviews, etc., while a Telegram channel that we do not know where it is managed from and by whom, begins to disseminate sensationalized information and over time becomes more "legitimate" than real media outlets because media outlets "advertised" them.
This is also a national security risk because it is very possible that such sources are being operated by an adversary country to spread instability and an atmosphere of fear in the country. //
The co-author criticized the critics who "claimed that the bill intends to ban anonymous sources. That's not true. This also won't affect the protection of journalists' source secrecy."
https://armenpress.am/arm/news/1042357.html
If you're interested in more debates:
https://youtu.be/MTHwRa4YjgY , https://youtu.be/ThDNVwZYEp8 , https://youtu.be/S6C_NocS9N0 , https://youtu.be/3_-i2Z23ubI , https://youtu.be/wiPnmfeLNJ8
Tags: #MediaLaw #TelegramLaw #FreeSpeech

rumors and rebuttals: Artsakh army isn't being dissolved

Serj's won-in-law Mishik earlier circulated rumors that were denied by state officials. Today, Kocharyan-ally Vitali Balasanyan, who serves as Artsakh's Security Council chief, confirmed that the army isn't "disintegrating." After the restructuring process, there will be subdivisions with professional contractors, he said.
https://armenpress.am/arm/news/1042344.html

rumors and rebuttals: Azeri flag won't fly over Artsakh govt buildings

Vitalik Balasanyan also denied rumors about Azeri flags being installed on Artsakh govt buildings in Stepanakert.
https://armenpress.am/arm/news/1042344.html

rumors and rebuttals: Azeri families won't resettle in Stenapakert / none are shopping in market

Vitalik Balasanyan said there are false rumors about two districts in Stepanakert being populated by Azeris, and Azeris allegedly freely shopping in Stepanakert market.
"Dear citizens of Artsakh, on behalf of the authorities of the Artsakh Republic, I assure you that despite the irreparable losses inflicted on us as a result of the war, the state is always committed to fulfilling its responsibilities to ensure the security and normal life of the population. Accordingly, I urge you not to pay attention to the false news. Everything is being done to create and expand the necessary conditions for a dignified life of the people of Artsakh."
https://armenpress.am/arm/news/1042344.html

rumors and rebuttals: Artsakh envoy won't stop operating in Russia

The Permanent Representation of the Artsakh Republic in Russia will not be terminated, said the Artsakh govt in response to rumors.
https://armenpress.am/arm/news/1042367.html

rumors and rebuttals: no single currency in EAEU trade bloc

EAEU would like to inform you that you've been misled about alleged plans to establish a single currency among member-states.
https://armenpress.am/arm/news/1042427.html

location "Hollywood, Yerevan, Armenia"

There is a district called Hollywood in Yerevan, Armenia. Gamblers were caught running an underground casino in there. This is the second such bust in the past few months. The police say ֏5.5B in damages was done to the state.
https://youtu.be/sp0Sb--e_ms?t=60
https://factor.am/335320.html

anti-corruption: prosecutors charge education officials with ֏1.2B auction shenanigans

Prosecutors said: State Oversight Committee (SOC) audited the "National Center for Educational Technology" government-affiliated agency's finances between 2013-2020. Every year, the agency submitted a report on the work done by them towards servicing the education system. The bill was ֏700M annually.
It was revealed that between 2012-2015, they granted an auction-based contract to the same company. It received a combined ֏2.8B in funding. The law requires the auction-holding officials to examine the market and take other steps before the auction. They failed to do so.
Later, during 2017-2019, the same company was selected to do the job, but this time it was only paid ֏300-400M annually, far lower than during the previous years.
֏1.2B in damages was done to the state. A felony case is launched.
https://armenpress.am/arm/news/1042389.html

re: Armenia's $750M eurobond sale / lowest % in history / $3B demand by investors / economy news

Read yesterday's news for context.
Pashinyan: The issuance of $750M eurobonds is a strong positive signal for the start of the economic year. The issuance was done under the most favorable conditions in the history of our republic, with the lowest 3.8% percentage rate. Our previous record was in 2019 at 4.2%. The demand was for $3B but we decided to issue only $0.750B.
First, it provides a guarantee of macroeconomic stability. Second, this is the first serious signal of overcoming the post-war economic shock, which shows that international investors have confidence in the economic future of Armenia and the policy pursued by the government. //
Economy Minister Janjughazyan: this was part of our long-term plan and we had planned to do it while drafting the 2021 budget. We planned to issue fewer bonds but decided to add $250M because of favorable terms. We plan to use that extra cash towards the stabilization deposit, as a safety pad, to be used throughout the year if necessary.
As long as our budget has a deficit we will have to borrow. But this is only part of the story; the country's overall debt burden is calculated based on various indicators. So far Armenia has been rated as a country with a lower debt burden.
https://armenpress.am/arm/news/1042351.html, https://armenpress.am/arm/news/1042352.html , https://armenpress.am/arm/news/1042363.html , https://armenpress.am/arm/news/1042393.html

how many people did leave and arrive after reopening air traffic with Russia?

The governments of Armenia and Russian worked on an "app" to allow mutual travel after taking a test. By February 15th, there will be 4-route flights in 2 directions. There were several flights in the past few days.
3900 left and 3400 arrived. 1423 Armenian citizens left and 1263 Armenian citizens arrived. "More people were willing to leave in December than today," noted Diaspora Committee chief Sinanyan.
"Some people flew to Russia but had to return due to a problem. This wasn't due to the COVID app implemented by us. Preliminary data shows that they went to Russia with a paper QP code which raised the suspicion of Russian authorities. We will work with them to resolve this," said Deputy PM Mher. (say what??)
"We need to better inform the public about the existence of this app. Restoring routine flights will help the tourism industry," said PM Pashinyan.
https://armenpress.am/arm/news/1042358.html , https://armenpress.am/arm/news/1042383.html

Pashinyan about the suspended Amulsar gold mining project

He repeated his earlier position that "Decisions must be made that take into account Armenia's best interests."
"The mining industry plays a very important role in the development of Armenia's economy, including in the security context."
"We must make decisions to make investment programs acceptable for the Armenian public while taking into account interests of Republic of Armenia."
https://armenpress.am/arm/news/1042368.html

COVID stats

1829 tested. 147 infected. 352 healed. 11 deaths. 4637 active.
"We're negotiating for vaccines via COVAX global initiative. Separately, we're negotiating with Russia for Sputnik-V. Vaccines should be available in March. It will be targeted at specific groups. It won't be mandatory," said Healthcare Minister Avanesyan.
https://armenpress.am/arm/news/1042341.html , https://youtu.be/vXz3pHx1BlM?t=92

the consumer market price increase in the past 12 months

Armenia's consumer market inflation was +4.5% from January to January. Food +6.4%. Alcohol & tobacco +10.8%. Clothing +2.6%. Utilities +0.6%. Appliances +5.8%. Healthcare +5.6%. Transport +5.7%. Telecom +0.5%. Leisure & culture -0.8%. Education +2%. Dining +1.6%. Misc +3.5%.
https://armenpress.am/arm/news/1042323.html

Parliament MP stops a citizen's suicide attempt

Someone tried to jump from Kievyan bridge. QP MP Gor Gevorgyan was nearby and stopped the attempt. The police took the distressed person to a station.
https://armenpress.am/arm/news/1042329.html

psychological support will be provided to war participants and the public

Emergency Ministry says 15-30% of people have PTSD after the war. Today the government approved a plan to provide psychological aid to war participants and others. The target group includes families of missing people, POWs and their families, those who received disabilities, families of those who died, those who fought in the war, IDPs, civilians who were affected in any way. The program will work in Armenia and Artsakh.
The government will purchase services from experienced mental health service agencies.
https://armenpress.am/arm/news/1042403.html

Armenia will grow industrial marijuana on mass industrial scale / incentive to boost land utilization

Hemp is a type of weed that contains less of the substance that makes you feel high. The government wants to grow industrial hemp on a mass scale to boost mood land utilization and revenues.
Pashinyan: this is going to open room for many speculations. It's important to present the project in detail so the public will have a full understanding of what is being done. Unfortunately, "hemp" is interpreted as something else, while in reality, it is a very important industrial raw material. The growing process has risks but there are oversight mechanisms that have been tested in many countries.
Deputy PM Avinyan: the US, Russia, and China have a great experience with industrial hemp production. The practice was examined by the Economy Ministry. We're talking about industrial production only. It will significantly activate agricultural land utilization. Today, 40% of lands are gone unused. This is part of our plan to boost the production of high-value agricultural products.
https://youtu.be/ssZgr2DR3DM?t=7
https://www.healthline.com/health/hemp-vs-marijuana#marijuana
https://armenpress.am/arm/news/1042372.html

Education Minister says the "controversial" parts of Church/History merger were "resolved"

Education Ministry wants to merge the school subjects "Armenian Church History" and "Armenian History". Critics said it will shrink the church-related materials too much, others called it treason, while others supported the decision, stating that it's all part of our history and having a separate class is inefficient.
Education Minister Dumanyan says he met colleagues at the National Academy of Sciences and they resolved the conflicts "that caused a noise earlier." He will reveal details soon.
https://armenpress.am/arm/news/1042379.html , https://youtu.be/V0sC3dx-gzU

Major education reforms: "education alone will not solve all problems, but there is no problem that can be solved without an education"

... said PM Pashinyan during a govt session while discussing education reforms. Kids in 1-5 grades will no longer receive grades; tt will be pass or no pass (still needs Parliamentary approval). "There will be a criticism. How can you not grade? But this is a comprehensive program that emphasizes the student's needs and preferences," said Pashinyan.
"We need to pay attention to how the time is spent in schools and what skills are being taught in school hours. It will reflect in our society 15-20 years later. It will define whether we have a technological product or not.
What we were doing in 12 years (school length) can be done within 9 years, but a 9-year school isn't the solution. Instead of shortening the school, we're trying to fill the gap in a way to have a 50% higher efficiency by the end of the 12th year.
In developed countries, education starts not from school but from preschool. The lower the education entry age the more developed the countries are," said Pashinyan. (the govt has a plan to make sure 70% of kids attend preschools by 2023)
https://armenpress.am/arm/news/1042394.html

cancer stats in Armenia / annual rate / drops among children / fewer abandon treatment

world
9.6 million people die from cancer annually. 1/3rd is possible to prevent. Another part can be cured with the help of early detection.
Armenia
Cancer was the 2nd leading cause of death in 2020. It has increased in the past 10 years but at a small rate. Lung cancer is more common among men, and breast cancer among women.
First time diagnosis by year: 2018 - 8762, 2019 - 7908, 2020 - 7050.
Deaths by year: 2018 - 5199, 2019 - 5434. 2020 - unavailable. (55% men, 45% women)
The cancer rate went up by 1.5x compared to 1990. However, it declined by 2x among children under 14yo.
Fewer people abandon treatment. 3 years ago 53% of lung patients did so, today it's 40%. Breast cancer treatment abandonment went from 47% to 22%. (I translated the word բարձիթողության as "abandonment". Correct me if it refers to something else.)
Artsakh
The number of cancer cases has decreased in Artsakh: from 345 to 260 YoY.
prevention
Oncologist Safaryan says the early detection helps to avoid complications and save lives, even if it's the type of cancer that is known to reappear. There are many patients who defeat cancer. "Smokers should get a lung x-ray twice a year. Those working in chemical plants should get a frequent screening. Do not ignore symptoms and չգցել ականջի հետև. You can defeat it more easily when it's at 1-2 stages. It's a lot harder when it advances to 4."
Preventing cancer isn't easy. The causes of this disease are many. Genetics, bad habits, obesity, surrounding environment. A genetic test can reveal the likelihood of suffering from illness. Some women choose to undergo a mastectomy to prevent possible breast cancer in the future.
"I decided that if 1-in-100 is destined to be cured, I will be that one," said Ashkhen, a woman who recently defeated cancer.
More: https://armenpress.am/arm/news/1042291.html , https://armenpress.am/arm/news/1042364.html , https://armenpress.am/arm/news/1042405.html

cancer diagnosis, surgery, and radiotherapy are free

The treatment was made free recently. The Oncology Center urges the public to get screened as part of an early-detection initiative. The pilot program began in Vanadzor; 307 women were screened.
Cancer diagnosis, surgery, and radiotherapy are free, while the medication has a co-payment.
https://armenpress.am/arm/news/1042423.html

today in history

2004: Mike Zuckerberg founded Facebook to steal your SSN
1949: Sri Lanka declares indpendence
https://armenpress.am/arm/news/1042309.html

president meets donor

Artsakh president Arayik met donor Alec Baghdasaryan and thanked him. "Only with the joint efforts of the Armenian people is it possible to quickly overcome the difficulties and to plan development programs." Alec plans more charity programs relating to education.
https://armenpress.am/arm/news/1042326.html

donations to Artsakh & recovering soldiers

www.1000plus.am (recovering soldiers & their families)
www.HimnaDram.org (for Artsakh & Armenia)
www.ArmeniaFund.org (U.S. tax-deductible)

archive of older news

http://www.armeniapedia.org/wiki/Daily_Anti-Corruption_Reports

disclaimer

All the accused are considered innocent unless proven guilty in the court of law, even if they "sound" or "appear" guilty.
submitted by ar_david_hh to armenia [link] [comments]

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