Watch Dogs: Legion doesn't have the main protagonist, instead we have a city full of oppressed and tired people with their own stories. Other than that this is the usual Watch Dogs game and fans of the first two should be pleased with what it can offer.
Ars Technica - Kyle Orland - UnscoredVideo Review - Quote not available
In the end, the London of Watch Dogs: Legion feels a mile wide but only a few feet deep. What promises to be endless variety in character choice and hack-driven gameplay options quickly boils down to the repetition of the same old gameplay and plot tropes.
Watch Dogs: Legion is incredibly ambitious, but the play as anyone system needs a little more work. The story suffers from the lack of a central protagonist, and it's hard to get attached to any of your characters when the character models and animations are stiff and robotic. Still, there's a lot of fun to be had in futuristic London.
After so much anticipation, Watch Dogs: Legion is finally here, failing to impress. Almost every single problem that prevented the 2 previous version to reach their full potential is still there, and the ability to play as all NPCs added even more issues to the game. Yes, the world is beautiful and you have all the freedom that you want, but as a game, Watch Dogs Legion is shallow and suffers from poor level and character design. A strong contender for the most disappointing game of the year.
Watch Dogs Legion is yet another open-world game like other Ubisoft's games, full of great ideas, but in action, they don't have enough depth and don't perform well in general. A soulless world with poor level designs and exhausting missions make a graveyard for the series's real potential.
Overall, Watch Dogs: Legion is a fun game with a nifty new mechanic that can be utilized in different ways in the future.
Until now the story of Watch Dogs was an up and down, which doesn't change that much in Watch Dogs: Legion. The energy that went into the unique recruiting mechanic leaves a lot missing in the actual game world and the story, which makes the trip to london a bit cloudy, classic british.
Even though Watch Dogs Legion already gives you an impressive amount to do as well as a lot of options on how to do it, it’s still going to be growing. I can’t wait to see what’s coming next and how It is going to affect what’s already in place. I’m also looking forward to the multiplayer component, which I’m more than willing to write about when it comes out. So, come on. Join the resistance.
Watch Dogs: Legion's Play as Anyone is an exciting mechanic and post-Brexit Britain is easily the best setting yet. However, Watch Dog: Legion's brilliance is hidden behind a fair amount of smog.
Watch Dogs: Legion is a fascinating game, massively ambitious and crawling with technology that isn't just on the bleeding edge of what's possible, it's pure magic to see unfold. All of that may sound impressive but slick software and a bustling metropolis of people power can't hide the dull gameplay and shallow approach to the sandbox shenanigans of Watch Dogs: Legion. It's still a fascinating game to experience in short bursts, and it's going to be fascinating to see how Ubisoft evolves London to make it vox pop as a next-gen headliner.
One that is very English, packed full of wild and interesting characters, each with their own story to tell.
It’s a huge step forward in that regard and one that should be celebrated as it shows a way forward for video game development.
While Ubisoft presents its best open world to date, the main gameplay hook falls flat.
What players will find when picking up Watch Dogs: Legion is a game that is prepared for a long post-launch game-as-a-service experience. The additional DLC announced so far leans into the strengths of the game and established ideas that the series does well. The beekeepers, paintball guns and magician tricks all bring a sense of playful humour to the series, but it is worth noting that anyone who is (rightfully) tired of Ubisoft's content approach to games is going to find this one a very content-driven game.
Watch Dogs: Legion offers an incredibly vast recruitment system that wonderfully complements its hacking mechanics while boasting the darkest story in the series.
Watch Dogs: Legion pushes through Ubisoft's generally noncommittal attitude towards storytelling and exploiting current events to create something that feels like a genuine shift, or at least the prototype of that shift. It might be a sloppy game in many regards, but Legion offers a novel way to experience an open world, with its interconnected NPCs and the introduction of permadeath to the genre.
Watch Dogs: Legion is much better in terms of depth and hacking and also comes with a huge living world. It's by far the best game of the series.
Ultimately, while perfectly able to offer players a good number of hours of fun, Watch Dogs Legion fails to fully realize the potential of its basic concept, yielding to the flattery of an open world model that, at the end of the console generation, loudly requires more innovation.
Watch Dogs Legion mostly benefits from its rich game world in futuristic London. It's also fun to build a whole army of DedSec agents, using their special abilities within fight and stealth sequences or utilizing them on solving puzzles. It's not all roses concerning story or performance on current-gen consoles. Nonetheless it's the best part of Ubisoft's open-world hacker series so far.
I had really low expectations and Watch Dogs: Legion turned out to be a pleasant surprise. It’s a decent action game with some cool ideas and mechanics that yield several dozens of hours of fun, prvided you like wandering around virtual cities doing the same thing over and over again.
Watch Dogs: Legion lacks a soul. It's also a passive game, since there's no active push-and-pull. Albion took over London, and now you push them out one borough at a time.
Legion offers a refreshing and fun change-up to the Watch Dogs formula that succeeds in letting players forge their own path like never before
Watch Dogs: Legion‘s beautiful London and its array of recruitable denizens make it one of the most enjoyable games of the year.
On the one hand Watch Dogs: Legion is a revolutionary game with ambitious open world and thousands upon thousands of characters, probably created by some kind of neural network. The gameplay is fine, and if you love original Watch Dogs, you will feel right at home with this new title. But on the other hand Legion clearly lacks a strong narrative lead.
There are some fantastic ideas in the game which mostly work, but also require an element of metaphorically ignoring the stagehands and the suspension of disbelief may simply be too much for many players.
Watch Dogs: Legion relies on a unique concept that offers many possibilities, but for which many compromises are also made.
Watch Dogs: Legion throws out a decade of Ubisoft's cluttered-map open worlds in favor of exciting systems that deliver unique emergent moments consistently.
Watch Dogs: Legion struggles with tone at times, but its empowering message about unity and justice still shines in a game that is as absurd as it is impactful.
While it has its moments, Watch Dogs Legion doesn't have enough to feel like a fun place to escape to. The gameplay is too repetitive and too restrictive to allow for anything tremendously exciting over a long period of time. It's a game that shows all of its tricks within the first few hours and leaves you with nothing but jank for the remainder of your playthrough.
Watch Dogs Legion is a fun title with interesting and clever gameplay.
Watch Dogs: Legion is great, it features an intricately detailed open world London to explore where you can recruit basically anyone though the story could have been more intriguing and the performance while driving could have been better.
Watch Dogs: Legion is the most ambitious and innovative one in the franchise. You can play as anyone and finish your job in any way. The open-world of future London is so beautiful and so well-crafted that I always can find something interesting to do.
Legion royally shakes up Watch Dogs' open-world template with a Play as Anyone mechanic that just about outweighs any headaches left by its rough edges.
Watch Dogs: Legion is definitely the best game in the series so far- and dare I say, one of the most engaging and inventive open world games I have played in years.
Overall I'm having enough fun that I want to stop writing and go back to playing it, which is always a good sign. The recruit anyone system is working incredibly well, and it's super addictive. The simulation is impressive, even if I haven't determined how much of that simulation affects the gameplay yet. And the few design flaws haven't been enough to hinder my enjoyment after 16 hours. Here's hoping it remains that way as I continue working on my full review.
Watch Dogs Legion is not a bad game I just believe it was too ambitious for its time. The recruiting system could have been something great but instead its shallow and delivered cliche characters with no real purpose. Unfortunately, this does not help the gameplay and story much. There’s a lot of fun to be had here but if you start expecting more from it, you are going to be let down.
Watch Dogs: Legion suffers from a little jank in the tank, but the recruitment system is fantastic and there's just so much to see and do. The open world is full of detail, and the whole experience is full of heart.
The post-Brexit dystopian London is exactly the right amount of craziness and fun I was expecting from a Watch Dogs game. Even though the original recipe hasn't changed a lot in the past few years, you can see the progress they made with Watch Dogs: Legion, polishing the game with every iteration.
Watch Dogs: Legion's bold use of roguelike mechanics in an open-world action game pay off in interesting ways, making this visit to near-future London feel more varied than the previous two games.
Without a doubt, “Watch Dogs: Legion” ticks all the boxes required to be a true Watch Dogs game, embracing elements from both previous games while brining its own flavour to the table.
Watch Dogs: Legion pushes current-gen hardware to the limit, and suffers for it.
Watch Dogs Legion ‘play as everyone’ mechanic works brilliantly, this is a genre-defying feature and something that sets the game apart from its competition.
Overall, I feel as if Ubisoft has dug back into what made Watch Dogs enjoyable to play. With some improvements to the overall gameplay and tweaks as time goes by, I can see others enjoying the game.
A disappointingly tame vision of a near future dystopia, that represents a perfectly competent use of the Ubisoft formula but falters in its attempts to add anything new to it.
Watch Dogs Legion keeps the series' base mechanics while enhancing the whole formula thanks to the higher gameplay and tactical variety provided by the huge choice of agents available. This has the downside of making every character pretty forgettable though, keeping us from establishing an emotional bond with any of them.
Being able to Play As Anyone in Watch Dogs: Legion is impressive at first, but it becomes a detriment to the core experience that's in need of revitalization. The hacking and stealth infiltrations haven't changed a bit, and with repetitive mission design and numerous technical issues, this latest chapter finds DedSec in an identity crisis.
Watch Dogs: Legion is more of the same Watch Dogs formula fans of the franchise have come to expect. There are additional gimmicks and features that round off the product and it’s a great game to spend time in. The mystery plot and the intrigue around finding out just who exactly Zero Day is and putting a stop to him is great and will easily keep you entertained for 50 hours or more as you explore London.
Playing as anyone works great in Legion—once you've finally found the right group of anyones.
The connected, living world here is a genuine revelation, and it's well worth exploring if you're willing to mess around and make your own fun. It's just a shame that some of the vibrancy and depth of Watch Dogs 2 has been lost in the process.
Richly realised systems and empowering abilities create a tremendously fun sandbox to dig into, but another toothless story ensures these flashes of brilliance never cohere, leaving Legion feeling less than the sum of its parts.
Watch Dogs: Legion is a game that has been able to maintain diversity and difference among thousands of playable characters. However, along with the dynamic and detailed world, the game suffers from weakness in the design of the stages and unfortunately becomes repetitive and boring over time.
While Watch Dogs: Legion does the basics well and has a refreshing change of scenery, it moves backwards from Watch Dogs 2 in terms of characters and storytelling. It's still quite enjoyable to get up to tech-based naughtiness in London despite that, but the underlying open-world template Ubisoft keeps using ends up feeling overexposed here.
Watch Dogs: Legion’s cast of randos makes a surprisingly winning team
And that’s the real issue here: the previous game was a story and a damned good one. Watch Dogs Legion is a playground and a damned good one. All it took was a shift in priorities to make the open-world feel less like a world, and more like… well, a game.
Watch Dogs Legion builds upon the solid foundation established by Watch Dogs 2 while adding its own ambitious twist with mixed results. Having literally every character playable is a gargantuan task, and from a gameplay perspective it works to cement Legion as the best Watch Dogs game thus far. Narratively speaking, however, it collapses under its own aspiration to offer an intriguing concept with spotty execution. Regardless, Legion is a triumph for making good on most of its lofty promise and a triumph for the series.
While I may not identify with any of my guerrillas and their grab-bag backstories, nor feel any sense of real investment in the fate of DedSec as a whole, I’m still attached to this strange band of possessed berserkers. We’ve had a good time together, in this nonsense dystopian playground.
Watch Dogs: Legion brings new ideas to the franchise while keeping within the world of Blume Corp’s ctOS.
The takeaway is this: Watch Dogs: Legion is an ambitious simulation which reliably fails whenever players push against its boundaries. Like the cargo drones which grant them the ability to freely fly, it hits an invisible ceiling that prevents players from soaring above London’s skyscrapers.
Watch Dogs: Legion is a hacking good time and a great addition to Ubisoft’s technology-based saga.
Watch Dogs Legion tries so hard to innovate the franchise, but in doing so, it feels like a product that was either rushed or there was no love for it. Ubisoft Toronto did their best to give us a whole new Watch Dogs experience, but when the second installment of the franchise is the benchmark, it’s hard for me not to nitpick on these issues I find in the game. I love the franchise, but this isn’t the kind of innovation I’ve expected Watch Dogs to have.
Watch Dogs: Legion is an ambitious title. Perhaps a little too ambitious. As much as certain parts of the game shine, you can't help but feel that the game is too clever by half.
It's difficult to escape a sense that the game's ambition far outstrips the number of unique people it can plausibly render.
Watch Dogs: Legion sticks you in the shoes of characters you’d never have chosen otherwise, and it works more often than it doesn’t.
There’s some fun to be had in Watch Dogs Legion, but it becomes so repetitive that by the end of the game everything feels like a chore — one I was desperately wanting to be over hours before its credits rolled.
The best Watch Dogs game yet. While it's dragged down by long load times and some repetition, Legion is a hugely enjoyable game that offers players a level of freedom that is rarely seen in this genre.
Overall, Watch Dogs Legion is a ton of fun. There is so much to do and experience in this game and so many different ways to do it. The hacking puzzles are familiar but still fun and sometimes challenging. The real star of this game is the variety of characters you can recruit and the backstories that come with them.
Watch Dogs: Legion starts with some really intriguing background ideas, ideas that try to dig deep and to leave us with many more questions about the near future. The overwhelming control of a state willing to know everything about its citizens, however, does not prevent a few uncertainties about the gameplay, a sore note that prevents the game from shining as hoped. However, it remains an enjoyable offer, ready to satisfy the taste of lovers of the genre.
Watch Dogs Legion is a different type of sequel to Watch Dogs 2, contrasting in its approach to creating a hackable open world playground, but with no less impressive results. Playing as any citizen in London leads to some less-than-engaging story moments, but the web of relationships and activities that crop up as a result of the systemic design is mind-blowing. I rarely did the same thing twice in Watch Dogs Legion, and if I did, I wasn't doing it the same way twice. Watch Dogs Legion truly feels like a living, breathing world, and it's a world that I plan to revisit often, even though I've seen the credits on the main story roll.
Watch Dogs: Legion is a massive game with perhaps the biggest recruitable main cast of characters we’ve ever seen. With its varied gameplay and its tried-and-true Ubisoft open-world experience, it offers dozens of hours of entertainment and isn’t to be missed.
Watch dogs legion gives you freedom and it's accentuated in the new recruiting system which makes this title worth playing even before the release of next gen version.
The new "Play As Anyone" system is as impressive as it sounds on paper, creating a host of intriguing characters if you choose to dive into their backgrounds. Crafting your own version of DedSec is a ton of fun, especially early on. The problem is the gameplay of Watch Dogs Legion is mostly the same as its predecessors and the missions are quite repetitive overall. It's not a step back for the series, but the hacking and stealth core of the series does need an overhaul.
Watch Dogs fans and more die-hard anarchists among you might enjoy it more, but between the short storylines, underwhelming tech and mission types and the general “everything is on fire” vibe, it just doesn’t rate highly for me.
'Watch Dogs: Legion' Promises Revolution, But Mostly Delivers Distraction You can play as anyone you want, but the game remains the same.
The ‘Play as Anyone’ feature is the game's biggest fault. There’s no way to really work as a team. Instead each individual is one part of a fully fleshed out protagonist that has now been cut into 20 different pieces and called upon to work without the other. A severed hand doesn’t make a hero.
Where the action comes alive is in the leaving behind of bodies altogether. Most missions involve breaking and entering, and the thrill lies in the absence of any breaking.
Watch Dogs Legion is a great step forward for the series, with enough experimental new gameplay features to complement the familiar mechanics. London is incredible, and exploring it is an almost visceral experience. It's just a shame that the story doesn't hold the same familiarity that the map does.
Although the recruitment system provides a few hours of entertainment, Watch Dogs: Legion feels like a series of systems masquerading as an open-world adventure game. Compared to the first two entries, Legion is a massive step backward, both in terms of story and execution. This is paint-by-numbers Ubisoft on autopilot.
With a surprisingly good narrative that excels thanks to the unique ability to turn anyone into a DedSec hacker, Watch Dogs: Legion is a damn good time
Watch Dogs: Legion is a departure from the typical Ubisoft brand, and it's better for it. The play as anybody system just works, there's a lot to do, and it's unabashedly political in a way that feels important in 2020.
Age of Empires II: Definitive Edition is exactly what it says it is. For all the effort that’s gone into this, it’s kind of insane to get all this game for a mere $20. It plays incredibly well, looks even better, and hasn’t aged a day. Age of Empires II: Definitive Edition is next to perfect. It’s time to strategize like it’s 1999.
This is what the original Age of Empires: Definitive Edition could have been. As a standalone title, it's fantastic and one that I'd recommend to anybody and everybody.
There is some wonky balancing and AI logic evident, but Age of Empires II: Definitive Edition is an absolute joy to play. Just be sure your PC can handle the requirements in order to get the full experience.
Age of Empires 2 Definitive Edition is the update of a classic. It wasn't easy, but Forgotten Empires Studio has hit the nail on the head with lots of playable changes and lots of new content. The AI fails sometimes and the new voices won't please anyone, but overall it's a fantastic real-time strategy game.
It is pretty obvious that AoE II definitive edition shows more respect to players than the HD edition. Even though new AI still has some logical problem, the new contents and multiplayer lobby are interesting, and the upgraded graphic textures look impressive with 4K resolution. You will find both memories and future here.
It is the best version of an epic game that has made the history of RTS and the worthy celebration of its twentieth anniversary.
Age of Empires II Definitive Edition is a truly meticulous remaster, one of the best of its kind. Fans of classic RTS that are not afraid of the archaic, core gameplay solutions should be thrilled to try out this gem.
A great classic returns to PC and it's still a great RTS experience. The Definitive Edition enrich the formula with a few quality of life improvements while maintaining its core gameplay overall intact, but at the same time there are some flaws, especially on the technical side. Still, the nostalgia operation works and Age of Empires II: Definitive Edition is the best way to enjoy the classic Microsoft RTS today.
With new official DLC, a glorious audiovisual overhaul and a touch of modern quality-of-life polish, this is now the best way to play Age 2 - though it'll take a while to match the HD edition's user content.Sam White
A polished, wide-ranging update that brings the classic RTS into the modern age.
As its name says, Age of Empires II: Definitive Edition it's a true definitive edition.
Age of Empires II: Definitive Edition has the content to keep you entertained for a time. Unfortunately, the visuals and core mechanics are woefully behind 20 years after its initial release. It's a nostalgia trip for fans given the low price, but it's lacking in this new age of strategy games.
Fallout 76 is a failed experiment. A game that, even with some good points, ultimately fails to deliver an entertaining experience due to its terrible combat system and some technical problems.
Fallout 76 has a lot of technical difficulties that makes it a pretty uncomfortable and frustrating experience. Also, its new ideas doesn't work a lot. A huge disappointment.
Fallout 76 is a bold experiment with one of gaming's biggest and most beloved franchises. Unfortunately the experiment seems like a failure so far.
The main problem with Fallout 76 is that it is built by a company who is specialized at creating solid single-player titles, and the result is countless bugs and technical issues. Maybe Bethesda is laying foundation and gaining experience for future MMO titles, or maybe they’ll improve it by releasing patches and stuff, but at its current state, Fallout 76 is a not a title worthy of Fallout name.
Although Fallout 76 looks like Fallout 4 right from the start, there are some technical and play-related drawbacks. The V.A.T.S., which acts as the showpiece of the series, comes too short due to the online component, which enormously reduces the RPG portion. Even though this is a multiplayer title that takes place in a huge game world, Fallout 76 looks frighteningly unfinished for a full-price title. Away from these criticisms, you can expect an enormously extensive Appalachia full of adventure, which together with friends offers numerous hours of fun!
Fallout 76 shows potential, but it can’t quite coalesce into a compelling game due to numerous glaring flaws.
Bethesda claims that the Fallout 76 servers will last “forever” and, while it may not take that long to patch bugs and improve the experience, my foray with the launch version has left me with an abundance of bullet points that need attention. My biggest hope is that Bethesda will take our suggestions and criticisms as a call to action to tweak the faulty mechanics and build more features into a game that has a ton of potential.
Fallout 76's mundane quest and lifeless story put too much weight on the aged combat and trivial crafting for them to bear. It's a multiplayer experiment with far too many flaws to put up with, both in its limiting player interactions and its woeful technical polish. Fallout with friends is still an idea that could work one, but that's not what Fallout 76 is serving up.
This is why I'm ultimately enjoying Fallout 76. Yes, the game's systems push back every opportunity they get and that's oftentimes frustrating. This is certainly the entry that strays furthest from what people loved about Fallout 3 and Fallout: New Vegas. But Fallout has created a universe where every region's history is worth learning. It holds true for West Virginia, even if I can't shake the feeling that this will be the least memorable of Fallout's stories. Well, unless you and your friends create your own memories.
Fallout 76 is one of the worst games of this year. It's a huge mess and Bethesda must go back to the basics after this game.
Many of the issues Fallout 76 currently faces could eventually be fixed, which is why this mess is such a pity. The potential is clear, but a reluctance to commit to one direction or another leaves the game in an awkward and broken void.
Bethesda's attempt at Fallout multiplayer is, like so many of the series' vaults, a failed experiment.
This is a huge, rare, total miss by Bethesda, and even if it’s improved in time, I can only judge it by the hours I’ve lost to it so far.
Hopefully, Bethesda reboots Fallout 76 like it did with The Elder Scrolls Online. Right now though, the game is hard to recommend to anyone but the most faithful of Fallout fans.
When Fallout 76 is working as intended, it's an easy game to lose yourself in, as meaningful discoveries are everywhere. But those moments are often destroyed by glitches, crashes, and technical issues
Fallout 76 is a good coop Fallout in a new charming land, but a poor solo Fallout, and a poor survival game, with poor graphics.
Fallout 76 might have a bright future ahead of it, but ultimately, Fallout 76 is a multiplayer survival game set in the Fallout universe, not a Fallout game where you get to play with your friends.
Fallout 76 is not the game that we expected from Bethesda and its high quality standards of its games (specially with the name of Fallout), but it does not mean that it's completely a bad game. Fallout 76's world is so beautiful with unique art style of Fallout games but on the other hand it's really bad in the story-telling and design. Gameplay is fun but also it isn't perfect. The point is, None of these is the main problem of the game. The main problem with Fallout 76 is that it lost its identity.The problem is that the game has not been able to maintain the boundary between a multiplayer game and a single player game, specially a Fallout. Fallout 76 does not disappoint fans of the series, but those who expected Bethesda to create an amazing game (like almost every Bethesda's games) with the label of Fallout, have to wait more.
Fallout 76 requires serious rework. Strange decisions of game designers make it difficult to comfortably explore an interesting world of the game. Interaction with other players is minimal and absolutely unjustified for an online project. Sometimes it feels that there is no online at all. New mechanics do not look as impressive as we were promised during the early presentations, and the lack of optimization, ton of bugs and a terrible economy spoil the experience. Bethesda needs to rethink its production process, do serious work on all the errors, add normal PvP and full-fledged quests with NPCs.
Fallout 76 feels like an early access title and should have been labeled as such. The game was not ready for launch, and even hardcore Fallout fans will have a hard time ignoring its problems.
Exploring is still the most interesting part in Fallout 76, but your adventure tour is limited by empty open-world, and outdated graphics performance. It is more like a MMO mod of Fallout 4, rather than a brand-new work.
Fallout 76 would have been best served by a longer, continuous B.E.T.A. cycle. Numerous small issues like bugs, stash size, push-to-talk, and other quality of life issues could have been identified before asking people to spend $60 and working on them after release. Despite this faux pas, there is still a tremendous amount of fun to be had either solo or with friends. Multiplayer is a wonderful addition to the Fallout franchise and the world created in West Virginia is unique, gorgeous, and fun to explore. It may not be in line to win any awards but if you enjoyed the previous installation, Fallout 4, it's quite likely you'll find the same fun in Bethesda's Fallout 76.
I really hope Fallout 76 is turned around, I really do. I have a lot of respect for Bethesda for publishing quality single player releases such as The Evil Within 2, but Fallout 76 is just dire. It shouldn’t have seen the light of day, and you shouldn’t buy it
Fallout's mutation into an online multiplayer hybrid leaves it weak and soulless.
Fallout 76 has glimmers of the trademark series' sci-fi splendour, but they're few and far between.
Fallout 76 is not a completely broken game. It's not absolutely devoid of enjoyment, and every once in a while, it can live up to the franchise name it bears. The problem is that that enjoyment is buried under a mountainous pile of long stretches of boredom and emptiness, tedious and mind-numbing quests, baffling design choices, unbelievably bad technical issues, and a host of other problems that turn this into an experience that, frankly, has no business being out on shelves as a full-priced AAA game in its current state. What's concerning is that even if the issues that can be fixed through patches and updates are ironed out, the core fundamentals of the game are deeply flawed.
If I had to describe Fallout 76, I will say it is a flawed idea that never works well. It is simply broken and feels boring but offers a redeeming factor with the open world exploration in some well-crafted environments. The buggy nature of the game is its biggest hurdle and some quality of life changes will go a long way in molding it into something enjoyable in the future.
With the classical Bethesda core gameplay that all we love, and also the old flaws (with a bunch of new additions) Fallout 76 is possibly the worst modern Fallout, but the worst Fallout is still a title a lot of games would want for themselves.
Fallout 76 is a broken, unfinished and "un-SPECIAL" game that consists of many cut-down elements. Despite that, it can be enjoyable for players who love to explore the post-apocalyptic world and invent their own, private role-playing story. F76 looks so constrained that it should have been released as a paid DLC to Fallout 4. Shame.
Half-baked conflict ideas and witless quests to unearth the dead – this soulless sequel is perfect if you enjoy picking up rubbish in a wasteland
Behind a mess of technical problems and bad decisiones, hides a Fallout: a post-apocalyptic survival game, with mechanics from another era, but undoubtedly fun. If you can see beyond all the mistakes and consider yourself a fan of the universe, you may enjoy Fallout 76 (especially playing with others), but there's still a lo to do to improve.
The rich wasteland map of Fallout 76 is wasted on a mess of bugs, conflicting ideas, and monotony.
Neither in its concept nor in its execution has convinced us the first Fallout Online, which perhaps should have looked a little more in the mirror of The Elder Scrolls: Online for its debut. Will it come back? Only time will tell.
Whether swapping NPC conversations for other players works is a bit subjective, though the change is not as severe a detriment to the experience as expected. While the roots of Fallout 76 are firmly in Fallout 4 the final gameplay experience is quite different and so there's no guarantee that fans of that game will enjoy it. Fallout 76 is worthy of recommendation with two caveats. You have to go in expecting a light multiplayer survival game in an interesting setting, rather than a deep story-focused role-playing game. On top of this, Fallout 76 is a game that really is better with friends, as that is the real replacement for the NPC dialogue in the world – if you're going in as a solo player you might come away dissatisfied.
Fallout 76 is one of the games which makes us uncertain. I can't call it a complete trash, but can't call it a good game either. But somehow, I believe in it. If Bethesda keeps working hard on the game, in a year, it will become a game which deserves to be played.
A disastrous failure whose technical shortcomings may one day be fixed but whose design failings, and obliviousness to its own potential, suggests a game that is irrevocably broken.
Fallout 76 boasts an impressive open world in West Virginia, but it's a lonely journey on the country roads. It's greatest aspects are buried under a myriad of nagging technical issues.
All in all, Fallout 76 comes off as the core gameplay experience you’d find in Fallout 4, only with multiplayer sort of tacked on somehow. There’s no real overarching story and no NPCs to really speak of, and yet there’s a giant map to explore and collect things while just getting stronger. It’s the modern Bethesda Fallout experience, distilled to that core gameplay loop.
Fallout 76 entices that same feeling of exploring a vast open world full of unknown locations in a vast world. Constantly uncovering hidden areas and finding exotic items is here but it's hindered by the game's massive technical problems and multiplayer balancing problems. Fallout 76 is a technical mess that will have you fighting the game itself.
Different, confused but still a Fallout game in its essence. I really hope updates will help Fallout 76 to reach its potential one day.
A beautifully crafted but ultimately repetitive world, and a disappointment when it comes to options on PC.
Fallout 76 isn't to be compared with other Fallouts - it's a spin-off that wants to be something new. Unfortunately, the multiplayer sandbox it tries to be is stagnant and intensely frustrating to play.
I want to love Fallout 76, namely for its addition of co-op play and the representation of a region dear to my heart. I simply can't. I wouldn't say the latest Fallout title is abysmal or even bad, just very middling. It removes many of the series' strong suits and attempts to make up for it by adding in new mechanics or strengthening lesser ones. That move creates interesting situations, but they don't always pay off for the player. The story falters, the crafting and building doesn't fulfill, and the exploration means next to nothing. Fallout 76 is just barely good at best, when you're jaunting around with your friends. But at its worst, it's vapid, basic, and boring, meaning I'd rather see co-op and the wild and wonderful West Virginia in any other adventure.
Fallout 76 is a blast to play. It's easily my favorite Fallout title to date. Fallout 76 has it's fair share of problems but they don't make the game unplayable. Fallout 76 isn't for everyone but for those who stick with it will definitely find what it has to offer.
Fallout 76 is a seriously shoddy attempt at trying to cash in on the multiplayer survival market. Fallout with friends is an intriguing concept on paper, but we can't think of many more ways that Bethesda could have screwed it up.
Fallout 76 offers a large playground with some potential, but is heavily lacking in purpose.
New Fallout is atypical game in series but online survival is not bad at all. Just full of bugs and technical issues.
With some more time and more inspired gameplay design, it could have been a much better experience. Right now, unfortunately, its great world feels like a missed opportunity that's mostly not fun, only in very few scenarios and for very few people. Bethesda proved with The Elder Scrolls Online that it can turn things around but 76 may require some sweeping changes until it's ready to be recommended to others.
So far, Fallout 76 seems like a half-baked, early access entry, equal parts buggy as ugly
Despite Appalachia's appeal, Fallout 76 is broken mess of a game that, in its current state, feels nothing more than a shamefully unfinished cash-grab that isn't fit to use the Fallout name.
Putting aside the many technical issues, Fallout 76 offers an empty world in which, paradoxically, there are many things to do, but everything appears to be an end in itself. There is something good in this game, but it's crippled by a bland world design and a non-existent plot. This is a game that may be able to entertain, but boredom is always dangerously around the corner.
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Fallout 76 had a lot to say when it was revealed. It was multiplayer, it had the largest world of any Fallout, it was going to be fun. The trouble is that it just doesn't work, the world is too big and empty, and the quest design as uninspired as it gets. If the only way for a game to be entertaining is by having your friends make jokes about it as you journey together, then it has failed at one of the things that most games should be. It has failed at being fun, it has failed at being entertaining in its own right. If you want to hang out with some friends in an a post-apocalypse, then just go to a pub and watch the news.
Fallout 76 is one of the most interesting entries to the series since Fallout 3. The addition of multiplayer elements to the apocalyptic wasteland should on paper make for a wonderfully immersive, tense experience, and for a good while it does. Playing with buddies looting collapsed shopping centres and derelict towns is a blast and the robust crafting and character development mechanics are excellent.
The wasteland of West Virginia is a dangerous one, filled with interesting things to uncover off the beaten path and the potential to improve. But right now, it's hard to recommend it to anyone outside of die-hard fans of the series.
Fallout 76 is not a great Fallout game, but it's also not a great online survival experience. In failing to do either, Fallout 76 consigns itself to a mire of mediocrity.
Fallout 76 is an ambitious game that's burned by it. The online features hamper what could have been a great Fallout game.
Fallout 76 lacks the heart and soul of what is a Bethesda RPG. The exclusion of NPC's and, in general, decent quest givers makes an emotional (or any) connection to the world near-on impossible and manages to shatter any immersion. The inclusion of other humans does nothing to remedy the fact that these core elements are missing. What it does do right, though, is having built by far the most varied and engaging Map yet, which is a pleasure to look at and explore - even if it looks dated up close. Furthermore, teaming up with other people to take on high-end creatures, particularly after the launch of a nuke, makes for compelling gameplay. As can be expected from a Bethesda title, it's riddled with bugs and glitches, many are game breaking, though Bethesda is already working on fixing them. What Fallout 76 really needs is an infusion of NPC's, even if only at a single hub, to give the game purpose.
Fallout 76 is effectively about base-construction, survival and world-building, not the story and your part in it, which isn’t a bad thing. The execution is though.
Minecraft Dungeons is the new game of Mojang and Double Eleven. This new game brings the Minecraft franchise to the universe of dungeons crawler
Minecraft Dungeons is a game that doesn't live up to expectations. Despite being funny, it's way too small and unpolished to be the next game in the Minecraft series. Playing through the whole game leaves us with the feeling that this is just a prototype rather than the full ARPG game that fans were expecting.
It's priced right for a clever, family-friendly alternative to Diablo. If you're looking for a new co-op game, buy.
An entry level take on a well-worn genre that after a few hours will have you heading for the exit.
Minecraft Dungeons isn’t the finest ARPG I’ve ever picked up, but it’s a terrific first step in your journey.
Despite being just a spin-off, Minecraft Dungeons doesn't need to hide behind its big brother. With great Dungeon Crawler elements you fight through a hero story with a lot of charm. The low entry price also lets you forget about some of the shortcomings of the game.
Minecraft Dungeons won’t do much for you if you’re looking for a new, true blue dungeon crawler. But if you have a little one to tag along on your expeditions, this is an accessible, cheerful, and polished romp perfect for extra bonding time.
Although Minecraft Dungeons might not have the depth that a lot of hardcore dungeon crawler fans are looking for, it's an easy game to pick up and play at pretty much any point: solo or otherwise. Minecraft has proven itself to be quite the enduring and endearing IP over the past decade, and Dungeons is now partially responsible for that legacy.
Diablo for all ages.
More action, less construction, all fun. At least until things get a little repetitive.
You can build anything in Minecraft, something this fun dungeon-crawler from Mojang ably proves.
Minecraft: Dungeons stole 10 hours of my life, but it only took half of that to finish the game. When the difficulty level rises and Creepers multiply, the game becomes very enjoyable. However, to truly appreciate this game, you have to play it with someone. If you have a trusty team and love pixels – the game will be worth your time.
The first few hours are a treat, and the late game has a nice element of experimentation. Unfortunately, its flaws balloon during the lengthy middle stretch.
Minecraft Dungeons offers a very Diablo-like dungeon-crawling experience without the gore and grimdark atmosphere.
Considering the game’s asking price, Minecraft Dungeons should be a must-buy for anyone who enjoys a good dungeon-crawling adventure.
Minecraft Dungeons is a welcoming dungeon-crawler entry point for newcomers and a lighthearted throwback for veterans.
Minecraft Dungeons can be considered as a good way, for kids, to try a dungeon-crawler. Very cute, very simple, efficient, that game just lacks some depth and tasks that would urge players to keep on playing after finishing the, quite short, main campaign.
Minecraft Dungeons is a great dungeon crawling experience offering lots of replayability, and many unique touches that stay true to the franchise.
Minecraft Dungeons is a dungeon-crawling adventure that promises a lot of fun for gamers young and old alike. While its replay value may wane with time, a constantly growing progression system and its various difficulty settings offer a lot for those less affected by the repetition.
Mojang's smartly streamlined dungeon crawler makes for a more accessible alternative in the action RPG space.
Despite a shallow loot system, Minecraft Dungeons crafts an enjoyable and relaxing dungeon crawling experience that offers something for both fans of the series and fans of the genre.
Minecraft Dungeons has heaps of potential, and in a year's time it may be a very different beast. But right now I can't shake the notion that this is a squandered opportunity.
Even with these issues though, I enjoy Minecraft Dungeons. I’ll likely put more time in with it between playing heavier, story-based titles, but I’m compelled by its gameplay. The combat is fun and light, and perhaps the Apocalypse Mode will carry more of the awesome loot I seek. Also, at a $20 price point, it has plenty of action for the entry cost.
This retro-tinged hack-and-slash spinoff has plenty of Mojang character and humour
Minecraft Dungeons is a capable all-ages dungeon crawl that, while doesn't use its license to anything like its full potential (see Dragon Quest Builders 2 for how to do it right), is still good fun once it gets moving.
Simple and fun to play, Minecraft Dungeons is a good entry-level dungeon crawler, but it doesn't dig too deep.
It's funny, engaging and, at times, surprisingly challenging: Minecraft Dungeons only lacks a bit of depth in the end-game area, and we hope to see that added in the next months.
Minecraft Dungeons is the perfect distraction and while it doesn't offer much in terms of originality, it's an enjoyable block… err… hack 'n slash game set the wonderful backdrop of Minecraft in this family friendly version of Diablo with good gameplay, graphics and audio to help get you lost in pure entertainment. It's also a game that is played better with friends so if you need some mindless entertainment, check out Minecraft Dungeons!
Minecraft Dungeons may only take a few hours to beat if you’re set on grinding the levels on solo play. The local and online co-op play is where replay value is added. Minecraft Dungeons is a must-have addition to your game collection and great for the whole family.
A modern day alternative to Gauntlet, whose innate shallowness and overreliance on random generation is balanced out by some fun combat and great co-op action.
Minecraft Dungeons is a straightforward action RPG spinoff that doesn't try to be anything more than an accessible entry for existing fans of the franchise. The low asking price helps offset the areas where the game comes up short.
All in all, Minecraft Dungeons is a lot fun. Coming from more of a Diablo background, I wasn't sure how well the simplified mechanics would jive with me, but I was pleasantly surprised. Everything about Minecraft Dungeons, from the enemies to the environments to the increased emphasis on higher-quality items, oozes a charming Minecraft feel. A few minor performance issues hold it back slightly, but not enough to keep me from coming back for a lot more.
While the overall brevity and lesser level diversity is disheartening, Minecraft Dungeons is an enjoyable experience. It's much harder to recommend as a solo player, but if you're able to hang out on the couch and knock out some creepers with a pal or head online and smash up mobs with a buddy, the weaker elements can wash away. I had a good time playing Minecraft Dungeons. I just wish there was a little more to it.
Minecraft Dungeons is a breezy dungeon crawler that reproduces Minecraft's playful attitude.
Even though the campaign might be short and the mechanics a tad bit shallow for an ARPG, Minecraft Dungeons still manages to dazzle at times with its unique charm. With online and local/couch co-op multiplayer, you can have a blast and enjoy your romps with this family-friendly offering.
A stripped down Diablo that oozes charm and loot variety but is probably better suited to a younger audience.
Microsoft and Mojang have created a game where you’re hitting endless minions and boss characters with all sorts of pointy weapons, but they did so in such a way that playing still feels creative, and freeing. That’s a very welcome magic trick from a series trying something this new, this confidently.
Minecraft Dungeons is a must-play and uniquely perfect game for the strange times we find ourselves in.
Bar a rather unexciting story, a little lack of nuance in the combat and a couple of misgiving regarding couch co-op, there is a hell of a lot to love and enjoy about Minecraft Dungeons. Rather miraculously, it's managed to pull off being both a game for all types of Minecraft fans and those seeking a challenging dungeon crawler. At launch, it's a little concise sure, but chasing that new loot means I'm not done with it yet, and likely won't be for a while still.
That’s Minecraft Dungeons in a nutshell though - what’s here is mostly fantastic, but what’s missing feels like it could have pushed it beyond greatness.
It’s a robust piece of design that you could well consider a triumph, given just how many ways in which the concept of an ARPG based on a construction game phenomenon could have ended in disaster. And I’m confident in recommending it as worth its price to even the most jaded click-stabber, especially one with even a passing familiarity with Minecraft. But the fact it’s been executed so competently leaves me wishing the developers had been a bit more reckless, frankly.
But, while the core Minecraft experience can be enjoyed alone, Minecraft Dungeons feels much more suited for a night with friends. So be sure to link up with a few partners, because it's dangerous to go alone.
Minecraft Dungeons is...not great.
Minecraft Dungeons is a fresh and fast-paced dungeon crawler experience, even though a little too tiny to appeal on the long run
We basically decided we’d keep playing through the three major difficulties, but really because it seems like some easy gamerscore rather than an activity we’re invested in.
Minecraft Dungeons is a casual ARPG that's perfect for fans of the series. Although it has pretty visuals and a challenging late-game difficulty, the loot variety is disappointing and the game's overall replay value doesn't seem high.
Minecraft Dungeons is a good entry point into the world of the hack & slash games tailored for a younger audience. Too bad the loot system is abysmal and there's no endgame whatsoever.
Minecraft Dungeons could easily have been "My First Dungeon Crawler", but it's so much more than that. It does a great job of taking the genre's hooks – the waves of enemies, the pervasive drive for better loot – and making them palatable and approachable for a wide-ranging audience. It's perfect family gaming, but if you crank the difficulty up prepare for an epic beatdown, and the epic rewards to go with them.
Minecraft Dungeons is a superb dungeon crawler with something for players of all ages.
Minecraft Dungeons is a solid dungeon crawler that will work wonders with younger audiences taking their first step into the genre, although will leave experienced players wanting something more significant.
Minecraft Dungeons is undoubtedly entertaining, and despite all my gripes I find myself being pulled back in, drawn to take on ever-more difficult challenges as I grind toward better gear.
Mojang spins up its own take on the Diablo dungeon crawling formula. While it looks like it might be "Baby's First Diablo," Minecraft Dungeons has a good degree of challenge available for you and three friends. It's more focused on lowering barriers by streamlining the acquisition of loot, instead of miring you in pages of stats. There's a decent tail of playability with three levels of difficulty, but you'll have to look to potential post-launch content for the length of experience some dungeon crawling fans crave.
Like Diablo, this is a game designed for multiple playthroughs on increasing difficulties, but few players will feel compelled to return to a seam that’s all dried up after a single day’s exploration.
It may not be as expansive or inspire as much creativity as its namesake may lead you to believe but Minecraft Dungeons is certainly a solid and enjoyable isometric action game with character progression that'll keep you hooked.
Minecraft Dungeons is a bright and colourful dungeon crawler, with interesting enemies and fast, frantic combat. It doesn't bring anything new to the genre, and takes away quite a lot of its complexities, leaving us with a simple, accessible, unremarkable yet still fun game.
Though it does a great job at making the isometric ARPG formula more accessible, Minecraft Dungeons ultimately falls short due to its shallow nature
Minecraft Dungeons meat is in its satisfying combat and complex character-building opportunities, and in that, the game delivers by the truckload.
There is a lot of potential in Minecraft Dungeons (and there is already DLC being advertised for it), but in its current state, it feels like a first draft. If you already have a Game Pass subscription, check it out for some easy achievements, but if you're looking to scratch that dungeon crawler itch, there are better options out there right now.
If you’re looking for the next, and perhaps greatest, grand cRPG; if you’re aching for an epic single player adventure; if you’re seeking a setting outside the norm; if you’re hoping for a story that takes you in and hangs on, Pillars of Eternity II: Deadfire fills the bill. It is something special, something you’ll want to play again and again and is a game that will undoubtedly be remembered as one of the genre’s best.
Pillars of Eternity 2: Deadfire has taken Obsidian’s formula of success and brought it to the new heights. Complex and life-like fully narrated companions, wonderfully deep systems, epic story involving gods and mortals and the atmospheric soundtracks will swipe you off your feet right into the world of Eora. The developers have also already shared their plans for the post-launch content that will include three major story-driven DLCs, ensuring that you will not run out of things to do in PoE2 for a long time to come.
Pillars of Eternity II: Deadfire is a sequel that surpasses the original in nearly every way, and is an RPG that should not be missed.
In Tyranny, evil wins because good is dumb. In Pillars of Eternity II: Deadfire, good is too busy plotting and scheming to realize what the right thing is to do — whether in the halls of the gods or the dens, warrens, and courts of the kith. It’s at its best when you’re in these conversations, making choices like you’re in a Choose Your Own Adventure novel, drinking in the results and reckoning with each decision you make.
Deadfire is dense, and it isn't a small game, easily dwarfing its predecessor in terms of scale. There's a lot to do, and it's easier than ever to get lost in the little stories you find, without following the arcs that the game has specially set out for you. Still, it's worth taking your time. The richness of Deadfire takes a while to appreciate, and like the brined sailors that call it come, you'll be left with an indelible attachment to these islands when you do finally step away.
The isometric RPG has come a long way since the first Pillars of Eternity helped to usher in a resurgence for the genre in 2015. Pillars of Eternity II: Deadfire hews closer to the traditions than it needs to, and some of the new concepts like ship battles simply aren’t as robust as they could be. But stellar narrative structure and writing and an interesting central threat help this sequel maintain interest across the dozens of hours it takes to enjoy a robust playthrough. We also bear witness to a studio that is still at the top of its game in crafting memorable fantasy adventures.
A massive, bountiful RPG with richly descriptive writing, a well-realised setting, and deep tactical combat.
Pillars of Eternity 2: Deadfire improves upon the Pillars of Eternity formula in nearly every way, creating an RPG loaded with both strong combat and important, character-defining choices that frequently have an impact on your numerous and deep side-story adventures. A refreshingly different island setting makes it feel dramatically distinct, though travel can be laborious because of unavoidable and repetitive nautical encounters. From a long list of quality-of-life upgrades to a new and impressive attention on companions and their relationships and an astonishing commitment to immersive storytelling and roleplaying, this sequel takes a strong step forward past its predecessor and presents exciting possibilities for the genre going forward.
It’s an extraordinary game. One that you’ll feel faintly lost in at first, while its many systems permeate your grey matter. But all the while its story unfolds and reveals new wrinkles, the sense of place growing deeper. The mechanics underpinning everything in Pillars II have shifted marginally towards accessibility, but that still leaves a huge amount of room for brutal challenge levels to its combat - and, crucially, it’s scalable enough that you can whack down the challenge, ignore your party composition, leave the pause key unpressed, and enjoy the adventure. That’s what this is, in a very real sense: an adventure.
Deadfire is an entertaining adventure that will keep anyone with a soft spot for this genre hooked. It has a confidently told story and the combat and character progression are as fun as the original but easier to understand. It is also a commitment to finish, taking tens (if not hundreds) of hours to complete. In 2015, a mere 6.4% people completed the original Pillars of Eternity; today that figure has only risen to 10% on the platform Steam. Many players won’t reach the end of the narrative, but with so many interesting things to do, it doesn’t matter. Sailing frees you from the need to follow a set path, and most encounters in this ridiculously gigantic world are expertly written.
Pillars of Eternity 2: Deadfire is a strange game; it wants to be everything you loved about old-school RPGs while being something new, and I think it succeeds at that. One day, I played for about 15 hours straight because I was having so much fun. The next day, I played for 12 more. Deadfire relies on tradition when it's suitable and tries to do something new everywhere else. The end result is one of the best RPGs I've played in recent years.
Pillars of Eternity 2: Deadfire is a masterpiece. It's deep, intriguing, involving and utterly engrossing. There are one or two TINY flaws that hold it back from perfection, but you'll hardly notice them. You must get this game NOW.
Deadfire feels like the game of my dreams. It features an epic story that still manages to feel personal, with the right amount of humor and the occasional eerie atmosphere. Also pirates. It should feel scattered, but it takes the best parts of the settings and blends them into something new.
Pillars of Eternity II: Deadfire is an exceptional roleplaying experience that truly lets you forge your own path in a rich, multilayered, grog-soaked world. Occasionally the game is just a touch too retro for its own good, but, for the most part, Pillars of Eternity II proves Obsidian has set the right course. It’s clear sailing ahead for the classic computer RPG.
Pillars of Eternity II: Deadfire is a game about choices and epic story lines, grounding itself with the unique characters you find and the fact that your ultimate aim is to get the rest of your soul back. Having such a personal quest at the centre of such a fantastical plot really keeps you invested in both the people and the world, whether you’re carrying on your adventure from the first game or starting afresh. Either way there’s a genuinely likeable cast, both personal and global stories and the pleasure of mastering all its systems. A genuine joy of a game and one which is simultaneously approachable and impossibly deep, Deadfire is a fantastic sequel and one which you will be thinking even when you are away from its world.
Pillars of Eternity II: Deadfire is a memorable title with a strong identity, cohesive mechanics, and a gripping world that rewards players willing to invest the time to master its systems and truly inhabit the world it puts forth. It is a game where the player is constantly learning a new bit of history, a useful combat strategy, or a particular quirk of one of their party members. Very little in Deadfire feels superfluous or unneeded -- it’s exactly the sum of its carefully considered and well-designed parts. Paired with strong non-linear gameplay, well-written characters, and packed with a story that’s equal parts grounded and fantastical, it’s easily one of the best RPGs of 2018 so far.
Pillars of Eternity 2 is the kind of game that you just can't stop playing and once you finish it you'll want to play it again and again to see how different it is each time.
That’s what makes Deadfire so special. All kinds of actions, from big to small, can echo throughout the handcrafted map, leaving you to deal with, and adapt to, the consequences. “We understand how powerful it is to be able to express yourself through a character,” Britch says. “If someone wants to be a holy saint, they can play that way. If they want to be a horrible dog kicker, they can also do that. It creates a lot of challenges on the development side but is worthwhile to see players living out their adventures however they choose.”
I wish PoE2 had had more to say, more it wanted to express. I think that would have covered over a multitude of its other sins. Half-ideas about colonialism mixed with exploitation of natural resources by trading companies don’t really deliver the goods here. (That is the best joke.) As it is, despite having spent dozens of hours playing this, I’ve always felt at arm’s length.
The pirate-themed sequel to Obsidian’s 2015 fantasy RPG (which was itself a spiritual successor to Baldur’s Gate) doesn’t have the biggest world map ever or anything like that, but its islands teem with adventures both large and small. Over the past week, I’ve lost myself in the game, getting embroiled in countless factional squabbles, chatting up all sorts of colorful NPCs, and trying desperately to win the heart of a giant woman by feeding sharks to her bird.
Deadfire isn’t the spiritual successor of anything, and it’s not trying to recapture the magic of the Infinity Engine games. That’s been done already, giving this second act room to be bolder. Free from those expectations, it’s forward-facing and blessed with a lively, vital setting that blows the comparatively dry, erm, Dyrwood out of the water. It’s a confident sequel, then, and does enough work to fill in the gaps through discreet bits of exposition that it could probably be enjoyed as a standalone adventure, too.
As it stands, Pillars of Eternity II: Deadfire offers quite a lot of new ideas to keep returning players from growing tired of the same old things, and new players should be able to slips happily into the game without needing to have played through the original. It will certainly help, as characters return and it tends to reference the original story here and there, but like The Witcher 3, Deadfire seems to be handling it admirably.
A big sequel, both in content and quality. A deep dive in a fascinating world.
Fantastic sequel a literal sea for roleplayers to dive into.
Overall, Pillars of Eternity 2 continues to develop on narrative, technical and gameplay levels. Not only are we completely free in our approach to the game, but thanks to the great variety and complexity of each mechanic, we can decide if and how deeply we get to grips with it. You can see Pillars 2 as a hugely demanding and extensive RPG, or just enjoy a thrilling story experience. With a playing time of about 50 to 60 hours, Pillars of Eternity 2 is a bit more compact than its predecessor, but by no means shallower.
Pillars of Eternity II: Deadfire is a great sequel that offers just what is expected from it: more and better, without forgetting to bring in interesting new things to stay fresh. A gigantic adventure, well written, challenging, deep and full of possibilities that will take you more than 50 hours to complete, much more if you want to explore everything. If you liked the first part, or if you simply enjoy the western approach to RPG, you have an advisable and tempting purchase here.
The king has returned. Pillars of Eternity 2: Deadfire is for RPG's what The Witcher 3 is for action RPG's. PoE combines the breadth and essence of Baldur's Gate 2 and the freedom to explore of Fallout, while serving a modern and ambiguous story.
Entry | Score (Platform, Year, # of Critics) |
---|---|
Myth: The Fallen Lords | 91 (PC, 1997, 9 critics) |
Myth II: Soulblighter | 88 (PC, 1998, 12 critics) |
Oni | 73 (PC, 2001, 29 critics) |
Halo: Combat Evolved | 97 (XB, 2001, 68 critics) |
Halo 2 | 95 (XB, 2004, 91 critics) |
Halo 3 | 94 (X360, 2007, 86 critics) |
Halo 3: ODST | 83 (X360, 2009, 94 critics) |
Halo: Reach | 91 (X360, 2010, 99 critics) |
Destiny | 75 (PS4, 2014, 86 critics) |
Website/Author | Converted Score | Critic's Score | Quote | Platform |
---|---|---|---|---|
AngryCentaurGaming - Jeremy Penter | Buy | Buy | This is a 'Buy', again with that same caveat: If you're a person that really, really likes hard games, this isn't for you or at least you gotta understand that until you finish the campaign and get some of those things unlocked, it won't feel like it's for you. It's got a ton of PvP and it's got a ton of extra content which I find really does sorta soften that blow a bit. | PS4, XB1 |
Eurogamer - Wesley Yin-Poole | Recommended | Recommended | Bigger and better - but there's not enough genuinely new for Destiny 2 to achieve greatness. | PS4 |
Washington Post - Christopher Byrd | Unscored | Unscored | "Destiny 2' is a case study in the difference a smooth presentation can make. This is still a series about vaporizing aliens and the virtual incarnations of other people but it's more inviting now than it has ever been. | |
TeamNerd - Giulia Garassino - Italian | Unscored | Unscored | Destiny 2 is a very interesting title that offers a good narration and it's full of details. | PS4 |
Ars Technica - Sam Machkovech | Unscored | Unscored | Online co-op fans should buy. First-person combat fans have to try. | PS4 |
GamesRadar+ - David Houghton | 100 | 5 / 5 stars | Evolved beyond what anyone imagined, Destiny 2 realises the FPS-RPG dream with a richness, warmth, and player-minded benevolence that needs to be played to be truly understood. | |
We Got This Covered - Jon Hueber | 100 | 5 / 5 stars | Destiny 2 rights most of the wrongs of the first release, solidifying itself as the must-play shooter of the year, one which will be enjoyed by fans for years to come | PS4 |
GameSpace - Damien Gula | 100 | 10 / 10 | Bungie has truly entered a Second Golden Age. | PS4 |
Digital Chumps - Nathaniel Stevens | 98 | 9.8 / 10 | Destiny 2 is the game everyone expected when the first Destiny came out. It's huge, engulfing and rich with gameplay. It has a bit of everything for everyone and does everything right, including provide an engrossing campaign to start things off. It is certainly a contender for game of the year in my opinion and one game you don't want to miss. | PS4 |
PSX Extreme - Ryan Hartmann | 95 | 9.5 / 10 | With the exception of some questionable choices regarding microtransactions, Destiny 2 is a game that improves upon the original considerably, in every key area. This is, without question, Bungie's best work yet. | PS4 |
GamesBeat - Dennis Scimeca | 95 | 95 / 100 | Destiny 2 is everything you could ask for in a sequel. The systems of the original Destiny have been tweaked and tuned. The graphics quality is superlative. Destiny 2 feels less like a grind, is easier to get into, and is a superior project to the original Destiny in almost every way. | PS4, XB1 |
Geek Culture Podcast - Anthony DeCicco | 95 | 9.5 / 10 | Destiny 2 is the culmination of two years of Bungie learning what players want, enjoy, and love about the world of Destiny. It is the evolution of the team’s previous shortcomings and an improvement upon what is already working. It is everything that makes Destiny great, but better in nearly every way. A game of this quality is teetering on the edge of perfection and it’s likely Bungie’s ongoing commitment will soon find a way to give it that final push. | PS4 |
Wccftech - Kai Powell | 93 | 9.3 / 10 | Destiny 2 offers more loot, more locales to explore, and most importantly, more story to play through. Whether playing solo or in a fireteam, this is Destiny at its absolute best. | PS4 |
Hobby Consolas - David Martinez - Spanish | 91 | 91 / 100 | Destiny 2 is a perfect evolution of the original´s concept. Campaign is solid and full of CG sequences, the new activities, progression system and raid complete a unique experience between FPS and MMO. And Bungie brings the best gunplay back. | PS4 |
SA Gamer - Charles Small | 90 | 9 / 10 | Destiny 2 is not a complete overhaul of the original game, but rather an evolution to something much bigger and better than its predecessor. It improves in every way, including the story, varied content and gameplay. | PS4 |
God is a Geek - Mick Fraser | 90 | 9 / 10 | Big, bright, bold, and bursting with content and heart. | PS4 |
Attack of the Fanboy - William Schwartz | 90 | 4.5 / 5 stars | Destiny 2 is a significant improvement over the original and its expansions in that the game makes more sense this time around. The campaign, cooperative and competitive game modes come together to form a more cohesive and focused experience. | PS4 |
Cubed3 - Brandon Howard | 90 | 9 / 10 | Destiny 2 is a noticeable improvement on its predecessor in almost every regard, but at its core, it's still just an improved Destiny. The campaign drops a lot of the convoluted plot threads that made the original's story so hard to follow, so at least it does feel like a worthy use of time before digging in to the end-game grind. Even with the improved campaign, and the greater variety of challenges to undertake in mind, the MMO-esque, endgame focused grind definitely isn't for everyone. Still, the side missions and story mode are definitely worth playing through, and with a few other Guardians along for the ride, Destiny 2 and its inevitable expansions will keep players coming back for quite some time. | PS4 |
Critical Hit - Darryn Bonthuys | 90 | 9 / 10 | Destiny 2 is action at its finest. An improved expansion you'd say, but a magnificent one at that which nails the idea of what it means to forge a legend. | PS4 |
MonsterVine - Austin Adamson | 90 | 4.5 / 5 | Destiny 2 is easily one of the best shooters to date. Most of the changes that Bungie has made are immediately recognized as better, although to someone who didn’t spend much time with the first game they would hardly be noticed. The worlds are beautiful, from the tidal oceans of Titan to the dilapidated, overgrown buildings of the European Dead Zone. The story is cohesive, coherent and compelling in a way that has never been experienced in a Destiny game before. Time will tell how repetitive the content will be, and if Bungie can continue to support Destiny 2 with meaningful content, but at launch things are strong, plenty and worthwhile. | |
IBTimes UK - Ben Skipper | 90 | 4.5 / 5 stars | This is a sequel that refines a formula rather than shaking it up, and while that does the job for now, the focus will soon shift to what Bungie can do to keep Destiny moving forward. | |
Game Revolution - Cody Perez | 90 | 4.5 / 5 stars | Destiny 2 has renewed my faith in Bungie, the series as a whole, and is easily what the first Destiny should've been as it fulfills on everything that it originally seemed it would be and more. | |
Twinfinite - Ishmael Romero | 90 | 4.5 / 5 | From each story beat to every public event where players refused to trigger Heroic, right down to all the engrams that became everything I didn’t want, I’ve had fun. And after what is easily over 100 hours, there’s still more to see. Adventures still dot my maps, Trials of the Nine is calling my name, and I just know that the Leviathan is holding even more secrets within its golden belly. The first game was a solid effort and a clear learning experience for the team at Bungie, but with Destiny 2, they may have just created their greatest work yet. | PS4 |
CGMagazine - Bryan Calhoun | 90 | 9 / 10 | Destiny 2 is more Destiny in almost everyway, but that's not a bad thing if you want to play more Destiny. | PS4 |
Game Informer - Matt Miller | 90 | 9 / 10 | A riveting campaign adventure that ably transitions into a cyclical game of progression, cooperation, and competition. | PS4 |
TrustedReviews - Alastair Stevenson | 90 | 4.5 / 5 stars | Destiny 2 is one of the most fun games I've played this year, and it does well to tackle one of the biggest issues I had with the original. Featuring a stellar, albeit easy, single-player campaign, excellent combat and class mechanics, and the most enjoyable cooperative multiplayer I've seen in a shooter since Gears of War 4, Destiny 2 is a must-have game. My only concern is that, once again, it seems hell-bent on sucking every moment of free time you have to unlock its most interesting and entertaining features – which might prove a turn-off for more casual players. | PS4 |
SelectButton - Kevin Mitchell | 90 | 9 / 10 | Destiny 2 is an absolute marvel, outperforming its predecessor in every aspect. | PS4 |
Gaming Tree House - Spencer Breland | 90 | 9 / 10 | Destiny 2 is everything that I originally wanted Destiny 1 to be. I have a feeling that this will be a game that I will playing probably every day for the next year or two to continually keep improving my character and exploring the world around me as it changes. If you weren’t a fan of Destiny 1, Bungie has listened and made the changes that were needing to be made so that Destiny 2 could soar into the stars to be one of the best games to release this year. | |
Entertainment Buddha - Matt Heywood | 90 | 90 / 100 | Destiny 2 improves upon the original Destiny in all facets. It plays great, looks amazing, sounds even more amazing, and it's just a damn good time. | XB1 |
GamingTrend - Travis Northup | 90 | 90 / 100 | Destiny 2 is a massive accomplishment, and a huge step in the right direction for the franchise. With a more focused narrative, more activities to do than ever before, and enormous quality of life improvements to the Destiny sandbox and economy, there isn't much to dislike about Destiny 2. | PS4 |
Cheat Code Central - Jenni Lada | 88 | 4.4 / 5 | There are plenty of areas where Destiny 2 is doing well. The story, though nothing revolutionary, does improve the overall experience. It definitely makes you care about the Vanguards. Each of the worlds we visit is beautiful and filled with interesting areas to explore. Having an actual map is a big improvement, though I missed Sparrows being pushed back. There’s plenty of loot, with there being no problem constantly finding better equipment. And the combination of campaign missions, side-quests, and community events all make the world feel alive. I just wish the Crucible actually, well, worked. It is disheartening to sit in lonely loops or be teased with the thought of full matches that will error out. If it can continue to grow and get past these initial setbacks, I am convinced it will surpass the original Destiny. | PS4 |
IGN Spain - Juan García - Spanish | 87 | 8.7 / 10 | A great improvement over the first installment, but not a perfect game. Its history is good, but not great and its gameplay looks like an evolution of what we've already played. | XB1 |
COGconnected - Garrett Drake | 87 | 87 / 100 | Though the game bears imperfections, Bungie has transcended my expectations for Destiny 2. The narrative succeeds in engaging me as a player, every great idea from Destiny 1 has been vastly expanded, and progression rewards are unyielding. I’m excited to see how the game continues to grow and evolve over time through feedback from the community. Even as I write this, I’m itching to get back to plundering space loot with my fireteam. | PS4 |
Atomix - David Berrones - Spanish | 86 | 86 / 100 | It's a more polished and fun game than the original game. That's how the first one should have been. It's a must have for fans of action and sci-fi games. Its story makes more sense and it justifies the reboot of it's whole universe. It's a game that has something for every kind of player, whether you're just looking to enjoy the campaign, play co-op with your friends or compete with players from all over the world. Few games can accomplish that. | PS4 |
Sirus Gaming - Lexuzze Tablante | 85 | 8.5 / 10 | Destiny 2 might not be a perfect MMO shooter, but it is one engaging experience if you give it chance. Well done Bungie, you never fail to disappoint. | PS4 |
LevelUp - Juanem Reyes - Spanish | 85 | 8.5 / 10 | Destiny 2 is fun and exciting. Bungie made precise adjustments to its formula, improving the overall experience and bringing it closer to the ambitions that it originally had for this long-lasting project. | PS4 |
GearNuke - Danial Arshad Khan | 85 | 8.5 / 10 | Destiny 2 is a sequel that appears to play it safe in term of innovations and instead tries to improve on the solid gameplay roots set by the original. The end result is a game that is a joy to play but at the same time, it appears to lack the excitement of a brand new entry. | XB1 |
Xbox Achievements - Richard Walker | 85 | 85% | While the first Destiny had its shortcomings, they're not quite so evident here. Destiny 2 does everything that the release version of the original failed to do, with a worthwhile story and plenty of other activities to complete, right out of the box. A fantastically enjoyable and insanely addictive shooter, Destiny 2 is certainly well worth your time. Now, where's Xur hiding this week? | XB1 |
PS Site - Paweł Musiolik - Polish | 85 | 8.5 / 10 | Destiny 2 does not disappoint. Bungie expanded their idea for MMOFPS with a lot of new content. With untouched shooting mechanic, beautiful sights and soundtrack - it's surely worth playing. | PS4 |
Cerealkillerz - Gabriel Bogdan - German | 85 | 8.5 / 10 | Despite the bitter taste of microtransactions and some recycled procedures Destiny 2 is a solid expansion on the first title. The story is visually stunning and the new RPG and Upgrade-elements finally complete the broke Loot-System and offer more motivation to explore the planets and world of the game. | PS4 |
Stevivor - Steve Wright | 85 | 8.5 / 10 | There’s a lot that Bungie gets right with Destiny 2, but like the original, there’s still room for improvement. Still, this iteration is a marked improvement over last – let’s just hope Bungie’s happy to continue to tweak this solid core. Those who’ve been spurned by Destiny only to be won over by rich DLC will feel right at home in Destiny 2. Those who passed on the original title because of its weak launch will find this is a completely different experience, one with Halo‘s DNA interwoven through Destiny‘s addictive core gameplay. It’s definitely worth a try. | XB1 |
Spaziogames - Yuri Polverino - Italian | 85 | 8.5 / 10 | Destiny 2 is a great game, better than the first one because of many more end-game activities, all well structured and organized. The story is amazing, made of very beautiful cutscenes and characters written on the line of most contemporary movies. Unfortunately the difficulty is low and the progression of the Guardian could be very fast and easy. Despite this, the game is great to play and share with friends: waiting the raids and the trials of the nine, we could easily say that Destiny 2 will be loved by fans and newbies. | PS4 |
Generación Xbox - Pedro del Pozo - Spanish | 85 | 8.5 / 10 | Destiny 2 returns strongly. The confidence of ex-players will be hard to win with their DLCs policy and a gameplay system too similar to the previous one, despite significant improvements. However, it hides one of the best and more entertaining shooters you can find today. The level of addiction it causes in players is insane. The best new IP of this generation is consolidated. | XB1 |
IGN - Destin Legarie | 85 | 8.5 / 10 | Destiny 2 is a blast out of the gate thanks to its excellent co-op shooter gameplay and strong storytelling in the campaign. Not all the features I’d expected to find are here, but it does deliver the same kind of highly social gameplay and rewarding, loot-driven progression that helped the original keep me hooked for hundreds of hours. The main concerns right now are a few bugs and lack of event options, but I’ll definitely be sticking around to see this big, action-packed universe develop over time. | PS4, XB1 |
IGN Middle East - Islam Ibrahim - Arabic | 84 | 8.4 / 10 | Bungie Studio managed to fix the problems of the first game by supporting the game with a brilliant short story, in addition to good side quests. The studio also supported the game with great PVE modes such as Strike, Nightfall, Raid and the great public events that will keep you busy for a long time at Destiny 2. You can also go to The Crucible and play against other players, which you will enjoy too much but be prepared to get used to all the modes as you can't choose a particular mode, but is this a whole new game?! It felt like a great expansion of the first one. | PS4 |
Metro GameCentral - GameCentral | 80 | 8 / 10 | Despite a disappointing story campaign this is a notably improved sequel, whose endless loops of addiction feel far more honest and rewarding than the first game. | PS4 |
GRYOnline.pl - Dariusz Matusiak - Polish | 80 | 8 / 10 | Destiny 2 is more of the same. A little prettier, a little more interesting, a little easier. After playing for dozens of hours I know I’ll spend much more time with Destiny 2. There is no better game about shooting aliens that is so much fun. And looking at the first game and its evolution over the years it’s hard not to wonder – what kind of game D2 will be in the future? A great one, I’m sure! | PS4 |
The Game Fanatics - Tyler Chancey | 80 | 8 / 10 | As it stands at time of writing, Destiny 2 stands as a testament to Bungie listening to feedback and making a sequel that stands head and shoulders over its predecessor. It can be accused of preaching to the choir with its lack of in-game codex and more aggressive microtransaction pressures but if you found the first Destiny cold, impersonal, and half-baked, this installment is the one to jump in on. | PS4 |
Worth Playing - Michael Keener | 80 | 8 / 10 | With its DLC, the original Destiny had a three-year shelf life, so we can safely expect something similar from Destiny 2. The story and gameplay mechanics have greatly improved, and it sports many graphical upgrades. It's unfortunate that the enemy AI isn't more challenging, but for this franchise, the fun will always come from the end-game content. As long as players understand and accept that, they should snap up this sequel and prepare for another long adventure. | PS4 |
Slant Magazine - Justin Clark | 80 | 4 / 5 stars | It's a game that has no doubts as to what it wants to be, largely delivering an experience with the fervor it deserves. | PS4 |
Leadergamer - Kaan Gezer - Turkish | 80 | 8 / 10 | Destiny 2 is a good apology for the first game. | PS4 |
Guardian - Alex Hern | 80 | 4 / 5 stars | Bungie has improved its sci-fi shooter with a less lonely game for those who don't have online friends and a more rewarding one for those who do. | PS4 |
GameMAG - ACE - Russian | 80 | 8 / 10 | Destiny 2 fixes most problems of the first game and becomes number one project for fans of deep and complex cooperative experiences on modern consoles. The game largely met our expectations, and in some aspects even surpassed them. And although developers promised more drama and epic in the main story, campaign satisfied us rather than disappointed. In many respects due to great work with locations and game mechanics, diversity and amazing alien worlds' vistas. | PS4 |
Victory Point - Angel Cazares | 80 | 4 / 5 stars | Destiny 2 feels like the game we were promised with the original Destiny and more. The story and the world are interesting and can keep players entertained for hours. There are enough activities and end game content to make the replayability last for months and with future content and expansions, I doubt you will feel cheated out of your money. multiplayer can be improved on when it comes to fixing the servers, had a few moments where I was kicked out of the game or couldn't even log in. My overall thoughts are that the game is worth the purchase it's a sequel that does its franchise proud but still has a few things to work out during launch. | PS4 |
M3 - Niklas Alicki - Swedish | 80 | 8 / 10 | Destiny 2 improves on every single detail. The story might not be the best in the genre, but the amount of content is impressive and the gameplay is better than ever. One of the best action games this year. | PS4 |
Digital Trends - Phil Hornshaw | 80 | 4 / 5 stars | Smarter and more streamlined, "Destiny 2" is the version of "Destiny" fans have been waiting for. | PS4 |
TheSixthAxis - Stefan L | 80 | 8 / 10 | Destiny 2 is a fantastic new beginning for one of the most popular online shooters out there, and I can't wait to see how it grows and evolves over the coming months and years. | PS4 |
VideoGamer - Alice Bell | 80 | 8 / 10 | Marked improvements in style and story, coupled with Bungie's always excellent shooting, make this continued space epic a winner. But that never ending grind, though... | PS4 |
Push Square - Robert Ramsey | 80 | 8 / 10 | Destiny 2 takes the core gameplay of the first game and surrounds it with a much more confident, cohesive experience. This isn't Destiny reimagined but it is Destiny refined, and while that may not be enough to win over those who were left disappointed by Bungie's efforts three years ago, it doesn't change the fact that this is without a doubt one of the best shooters on PS4. | PS4 |
Gameblog - Jonathan Bushle - French | 80 | 8 / 10 | This time, Destiny 2 offers a much better and balanced experience, with the help of a real campaign mode and a lot more content. Fans will be pleased, newcomers also, and they will all hunt rare loots together for the months to come until the first expansion. | PS4 |
Areajugones - Víctor Rodríguez - Spanish | 80 | 8 / 10 | Destiny 2 is a very continuist game, but that does not mean that it is bad. Thanks to a well paced campaign mode, a progression system from the MMORPG genre and a very polished style, Destiny 2 is as addictive and entertaining as it can be. | PS4 |
Paste Magazine - Cameron Kunzelman | 80 | 8 / 10 | While new content will drip in over the next couple years, right now you really have to take seriously that Destiny 2 is like a microwave: you know exactly what it does, and it does it well, but you can't expect it to do more than that. It's very hard for me to look at the past five or six years of console and PC games, and then the things that are announced for the next six months, and think that I want to fully integrate Destiny 2 into my life as my primary entertainment appliance. It would be so easy to do so, but the cost of committing to this thing over any other thing seems so high. | PS4 |
EGM - Evan Slead | 80 | 8 / 10 | Destiny 2 is a more polished version of what Bungie created in the first game through simple tweaks and reworks, with the key word being simple. It plays well, invites new players in seamlessly, and honors the fans that have kept the series afloat. However, despite its efforts to be a triumphant propelling of the shooteRPG genre into a new frontier, the sequel feels more like an update on mechanics that should have been there from the start. | PS4 |
GameSpot - Kallie Plagge | 80 | 8 / 10 | Destiny 2 is very similar to the original, but a variety of tweaks and additions make it a far better experience. | PS4, XB1 |
The Jimquisition - Jim Fucking Sterling, Son | 80 | 8 / 10 | Destiny 2 is an impressive improvement over the first game, which felt incomplete and in desperate need of some personality. Destiny 2 shows that Bungie really listened to criticisms and concerns and pulled out all the stops to finally nail this sucker. This time around, I'm ready to stick with it and see it evolve. Despite my feelings toward the first game, I'm now on board the Destiny train, and while there's still plenty of room for improvement, I've got to say Bungie put its heart into this one and it definitely shows. It's just a shame Activision put a bit of its own bloody heart in it as well. I almost forgot to say that the soundtrack is buh-loody amazing. | PS4 |
3DNews - Алексей Лихачев - Russian | 80 | 8 / 10 | ||
Zoomg - Meysam Khalilzadeh - Persian | 80 | 8 / 10 | Destiny 2 doesn't have a great or compelling story, but the diversity in its environment leads to a fun and great adventure. One of the best features of this game is music and it can make you sink into the beautiful world of Destiny 2 from the very first moment. But on the other hand, long loading times are boring and in order to play PvE or PvP, you have to wait a long time which is not satisfying. | PS4 |
Daily Dot - AJ Moser | 80 | 4 / 5 stars | You’ll always need a stronger gun or a better piece of equipment, and that hunt defines the reason you’re likely to keep playing Destiny 2 long after the story ends. | |
RPG Site - James Galizio | 80 | 8 / 10 | Destiny 2 isn't perfect, and I hesitate to recommend it for solo players, but for anyone that hopes to play in a group - there really is nothing else like it. I can't say if there's enough new here to draw returning players to the game, but Bungie has done nothing if not craft one of the most beautiful engaging co-op experiences of 2017. | PS4 |
Easy Allies - Michael Huber | 80 | 4 / 5 stars | Destiny 2 is very similar to the original which is both good and bad. The lack of any new enemy types or classes is baffling, but the shooting still feels incredible. Storytelling has improved significantly and gearing up for the end-game content is much more accessible with a sizeable amount of variety. It’s still very early, and judging by how much the original grew after launch, it’s hard not to be optimistic for the future. Even as it stands now, Destiny 2 is a great foundation for an extraordinary social experience with engaging combat. Written | PS4 |
Giant Bomb - Brad Shoemaker | 80 | 4 / 5 stars | Destiny 2 may misstep in a couple of ways its predecessor didn't, but it also shores up its fundamentals so thoroughly that the future for Destiny fans looks bright indeed. | PS4, XB1 |
Destructoid - Chris Carter | 75 | 7.5 / 10 | Destiny 2 commits a lot of the same sins as its father, but it succeeded in doing something the original never did -- make roaming around the open world fun and rewarding. It still has a lot of room to evolve with expansions and major updates, but the future is looking brighter than it once was. | PS4 |
Geeks Under Grace - Joe Morgan | 70 | 7 / 10 | Bungie's latest entry in the series makes some considerable quality of life improvements for fans while improving their storytelling. Awkward group counts and an unchanged core won't likely win over many converts, however. | XB1 |
GamingBolt - Ravi Sinha | 70 | 7 / 10 | On the one hand, Destiny 2 will feel like old times, an adventure that begins with the words "Be brave" and culminates in epic shenanigans. On the other hand, Destiny's soul doesn't feel any more defined in this sequel and it's prone to many of the pitfalls of the original while introducing some new mistakes. Highly recommended for Destiny fans and new players but those who didn't like the original might want to think twice. | XB1 |
Hardcore Gamer - Kevin Dunsmore | 70 | 3.5 / 5 | Destiny 2 is what Destiny should have been, but it’s not what a sequel should have been. That isn’t to say it isn’t fun; in fact, the world of Destiny has never been more entertaining. | PS4 |
Gadgets 360 - Rishi Alwani | 70 | 7 / 10 | At the moment, Destiny 2 does a fantastic job of improving on the strengths of the original game along with bringing some new additions to the table. However, not all of these are good or warranted, marring what could have been a perfect sequel. | PS4 |
AngryJoeShow - Joe Vargas | 60 | 6 / 10 | As for the final verdict, you may assume that with the admission that this is an improved Destiny at the beginning since the original achieved a six out of ten, that this one would naturally maybe grab a seven out of ten, and maybe so. But when you factor in all the recycled elements, the seemingly untouched AI, the added micro-transactions, single-use shaders... It is in my opinion that this rating drops back down to a six out of ten. You've remade Destiny, congratulations. |
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